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_c('router-view')}\nvar staticRenderFns = []\n\nexport { render, staticRenderFns }","import { render, staticRenderFns } from \"./App.vue?vue&type=template&id=af500228&\"\nvar script = {}\nimport style0 from \"./App.vue?vue&type=style&index=0&lang=scss&\"\n\n\n/* normalize component */\nimport normalizer from \"!../../../node_modules/vue-loader/lib/runtime/componentNormalizer.js\"\nvar component = normalizer(\n script,\n render,\n staticRenderFns,\n false,\n null,\n null,\n null\n \n)\n\nexport default component.exports","/*!\n * paths 3.4.1\n * https://greensock.com\n *\n * Copyright 2008-2020, GreenSock. All rights reserved.\n * Subject to the terms at https://greensock.com/standard-license or for\n * Club GreenSock members, the agreement issued with that membership.\n * @author: Jack Doyle, jack@greensock.com\n */\n/* eslint-disable */\n\nlet _svgPathExp = /[achlmqstvz]|(-?\\d*\\.?\\d*(?:e[\\-+]?\\d+)?)[0-9]/ig,\n\t_numbersExp = /(?:(-)?\\d*\\.?\\d*(?:e[\\-+]?\\d+)?)[0-9]/ig,\n\t_scientific = /[\\+\\-]?\\d*\\.?\\d+e[\\+\\-]?\\d+/ig,\n\t_selectorExp = /(^[#\\.][a-z]|[a-y][a-z])/i,\n\t_DEG2RAD = Math.PI / 180,\n\t_RAD2DEG = 180 / Math.PI,\n\t_sin = Math.sin,\n\t_cos = Math.cos,\n\t_abs = Math.abs,\n\t_sqrt = Math.sqrt,\n\t_atan2 = Math.atan2,\n\t_largeNum = 1e8,\n\t_isString = value => typeof(value) === \"string\",\n\t_isNumber = value => typeof(value) === \"number\",\n\t_isUndefined = value => typeof(value) === \"undefined\",\n\t_temp = {},\n\t_temp2 = {},\n\t_roundingNum = 1e5,\n\t_wrapProgress = progress => (Math.round((progress + _largeNum) % 1 * _roundingNum) / _roundingNum) || ((progress < 0) ? 0 : 1), //if progress lands on 1, the % will make it 0 which is why we || 1, but not if it's negative because it makes more sense for motion to end at 0 in that case.\n\t_round = value => (Math.round(value * _roundingNum) / _roundingNum) || 0,\n\t_splitSegment = (rawPath, segIndex, i, t) => {\n\t\tlet segment = rawPath[segIndex],\n\t\t\tshift = t === 1 ? 6 : subdivideSegment(segment, i, t);\n\t\tif (shift && shift + i + 2 < segment.length) {\n\t\t\trawPath.splice(segIndex, 0, segment.slice(0, i + shift + 2));\n\t\t\tsegment.splice(0, i + shift);\n\t\t\treturn 1;\n\t\t}\n\t},\n\t_reverseRawPath = (rawPath, skipOuter) => {\n\t\tlet i = rawPath.length;\n\t\tif (!skipOuter) {\n\t\t\trawPath.reverse();\n\t\t}\n\t\twhile (i--) {\n\t\t\tif (!rawPath[i].reversed) {\n\t\t\t\treverseSegment(rawPath[i]);\n\t\t\t}\n\t\t}\n\t},\n\t_copyMetaData = (source, copy) => {\n\t\tcopy.totalLength = source.totalLength;\n\t\tif (source.samples) { //segment\n\t\t\tcopy.samples = source.samples.slice(0);\n\t\t\tcopy.lookup = source.lookup.slice(0);\n\t\t\tcopy.minLength = source.minLength;\n\t\t\tcopy.resolution = source.resolution;\n\t\t} else { //rawPath\n\t\t\tcopy.totalPoints = source.totalPoints;\n\t\t}\n\t\treturn copy;\n\t},\n\t//pushes a new segment into a rawPath, but if its starting values match the ending values of the last segment, it'll merge it into that same segment (to reduce the number of segments)\n\t_appendOrMerge = (rawPath, segment) => {\n\t\tlet index = rawPath.length,\n\t\t\tprevSeg = rawPath[index - 1] || [],\n\t\t\tl = prevSeg.length;\n\t\tif (segment[0] === prevSeg[l-2] && segment[1] === prevSeg[l-1]) {\n\t\t\tsegment = prevSeg.concat(segment.slice(2));\n\t\t\tindex--;\n\t\t}\n\t\trawPath[index] = segment;\n\t},\n\t_bestDistance;\n\n/* TERMINOLOGY\n - RawPath - an array of arrays, one for each Segment. A single RawPath could have multiple \"M\" commands, defining Segments (paths aren't always connected).\n - Segment - an array containing a sequence of Cubic Bezier coordinates in alternating x, y, x, y format. Starting anchor, then control point 1, control point 2, and ending anchor, then the next control point 1, control point 2, anchor, etc. Uses less memory than an array with a bunch of {x, y} points.\n - Bezier - a single cubic Bezier with a starting anchor, two control points, and an ending anchor.\n - the variable \"t\" is typically the position along an individual Bezier path (time) and it's NOT linear, meaning it could accelerate/decelerate based on the control points whereas the \"p\" or \"progress\" value is linearly mapped to the whole path, so it shouldn't really accelerate/decelerate based on control points. So a progress of 0.2 would be almost exactly 20% along the path. \"t\" is ONLY in an individual Bezier piece.\n */\n\n//accepts basic selector text, a path instance, a RawPath instance, or a Segment and returns a RawPath (makes it easy to homogenize things). If an element or selector text is passed in, it'll also cache the value so that if it's queried again, it'll just take the path data from there instead of parsing it all over again (as long as the path data itself hasn't changed - it'll check).\nexport function getRawPath(value) {\n\tvalue = (_isString(value) && _selectorExp.test(value)) ? document.querySelector(value) || value : value;\n\tlet e = value.getAttribute ? value : 0,\n\t\trawPath;\n\tif (e && (value = value.getAttribute(\"d\"))) {\n\t\t//implements caching\n\t\tif (!e._gsPath) {\n\t\t\te._gsPath = {};\n\t\t}\n\t\trawPath = e._gsPath[value];\n\t\treturn (rawPath && !rawPath._dirty) ? rawPath : (e._gsPath[value] = stringToRawPath(value));\n\t}\n\treturn !value ? console.warn(\"Expecting a element or an SVG path data string\") : _isString(value) ? stringToRawPath(value) : (_isNumber(value[0])) ? [value] : value;\n}\n\n//copies a RawPath WITHOUT the length meta data (for speed)\nexport function copyRawPath(rawPath) {\n\tlet a = [],\n\t\ti = 0;\n\tfor (; i < rawPath.length; i++) {\n\t\ta[i] = _copyMetaData(rawPath[i], rawPath[i].slice(0));\n\t}\n\treturn _copyMetaData(rawPath, a);\n}\n\nexport function reverseSegment(segment) {\n\tlet i = 0,\n\t\ty;\n\tsegment.reverse(); //this will invert the order y, x, y, x so we must flip it back.\n\tfor (; i < segment.length; i += 2) {\n\t\ty = segment[i];\n\t\tsegment[i] = segment[i+1];\n\t\tsegment[i+1] = y;\n\t}\n\tsegment.reversed = !segment.reversed;\n}\n\n\n\nlet _createPath = (e, ignore) => {\n\t\tlet path = document.createElementNS(\"http://www.w3.org/2000/svg\", \"path\"),\n\t\t\tattr = [].slice.call(e.attributes),\n\t\t\ti = attr.length,\n\t\t\tname;\n\t\tignore = \",\" + ignore + \",\";\n\t\twhile (--i > -1) {\n\t\t\tname = attr[i].nodeName.toLowerCase(); //in Microsoft Edge, if you don't set the attribute with a lowercase name, it doesn't render correctly! Super weird.\n\t\t\tif (ignore.indexOf(\",\" + name + \",\") < 0) {\n\t\t\t\tpath.setAttributeNS(null, name, attr[i].nodeValue);\n\t\t\t}\n\t\t}\n\t\treturn path;\n\t},\n\t_typeAttrs = {\n\t\trect:\"rx,ry,x,y,width,height\",\n\t\tcircle:\"r,cx,cy\",\n\t\tellipse:\"rx,ry,cx,cy\",\n\t\tline:\"x1,x2,y1,y2\"\n\t},\n\t_attrToObj = (e, attrs) => {\n\t\tlet props = attrs ? attrs.split(\",\") : [],\n\t\t\tobj = {},\n\t\t\ti = props.length;\n\t\twhile (--i > -1) {\n\t\t\tobj[props[i]] = +e.getAttribute(props[i]) || 0;\n\t\t}\n\t\treturn obj;\n\t};\n\n//converts an SVG shape like , , , , , etc. to a , swapping it in and copying the attributes to match.\nexport function convertToPath(element, swap) {\n\tlet type = element.tagName.toLowerCase(),\n\t\tcirc = 0.552284749831,\n\t\tdata, x, y, r, ry, path, rcirc, rycirc, points, w, h, x2, x3, x4, x5, x6, y2, y3, y4, y5, y6, attr;\n\tif (type === \"path\" || !element.getBBox) {\n\t\treturn element;\n\t}\n\tpath = _createPath(element, \"x,y,width,height,cx,cy,rx,ry,r,x1,x2,y1,y2,points\");\n\tattr = _attrToObj(element, _typeAttrs[type]);\n\tif (type === \"rect\") {\n\t\tr = attr.rx;\n\t\try = attr.ry || r;\n\t\tx = attr.x;\n\t\ty = attr.y;\n\t\tw = attr.width - r * 2;\n\t\th = attr.height - ry * 2;\n\t\tif (r || ry) { //if there are rounded corners, render cubic beziers\n\t\t\tx2 = x + r * (1 - circ);\n\t\t\tx3 = x + r;\n\t\t\tx4 = x3 + w;\n\t\t\tx5 = x4 + r * circ;\n\t\t\tx6 = x4 + r;\n\t\t\ty2 = y + ry * (1 - circ);\n\t\t\ty3 = y + ry;\n\t\t\ty4 = y3 + h;\n\t\t\ty5 = y4 + ry * circ;\n\t\t\ty6 = y4 + ry;\n\t\t\tdata = \"M\" + x6 + \",\" + y3 + \" V\" + y4 + \" C\" + [x6, y5, x5, y6, x4, y6, x4 - (x4 - x3) / 3, y6, x3 + (x4 - x3) / 3, y6, x3, y6, x2, y6, x, y5, x, y4, x, y4 - (y4 - y3) / 3, x, y3 + (y4 - y3) / 3, x, y3, x, y2, x2, y, x3, y, x3 + (x4 - x3) / 3, y, x4 - (x4 - x3) / 3, y, x4, y, x5, y, x6, y2, x6, y3].join(\",\") + \"z\";\n\t\t} else {\n\t\t\tdata = \"M\" + (x + w) + \",\" + y + \" v\" + h + \" h\" + (-w) + \" v\" + (-h) + \" h\" + w + \"z\";\n\t\t}\n\n\t} else if (type === \"circle\" || type === \"ellipse\") {\n\t\tif (type === \"circle\") {\n\t\t\tr = ry = attr.r;\n\t\t\trycirc = r * circ;\n\t\t} else {\n\t\t\tr = attr.rx;\n\t\t\try = attr.ry;\n\t\t\trycirc = ry * circ;\n\t\t}\n\t\tx = attr.cx;\n\t\ty = attr.cy;\n\t\trcirc = r * circ;\n\t\tdata = \"M\" + (x+r) + \",\" + y + \" C\" + [x+r, y + rycirc, x + rcirc, y + ry, x, y + ry, x - rcirc, y + ry, x - r, y + rycirc, x - r, y, x - r, y - rycirc, x - rcirc, y - ry, x, y - ry, x + rcirc, y - ry, x + r, y - rycirc, x + r, y].join(\",\") + \"z\";\n\t} else if (type === \"line\") {\n\t\tdata = \"M\" + attr.x1 + \",\" + attr.y1 + \" L\" + attr.x2 + \",\" + attr.y2; //previously, we just converted to \"Mx,y Lx,y\" but Safari has bugs that cause that not to render properly when using a stroke-dasharray that's not fully visible! Using a cubic bezier fixes that issue.\n\t} else if (type === \"polyline\" || type === \"polygon\") {\n\t\tpoints = (element.getAttribute(\"points\") + \"\").match(_numbersExp) || [];\n\t\tx = points.shift();\n\t\ty = points.shift();\n\t\tdata = \"M\" + x + \",\" + y + \" L\" + points.join(\",\");\n\t\tif (type === \"polygon\") {\n\t\t\tdata += \",\" + x + \",\" + y + \"z\";\n\t\t}\n\t}\n\tpath.setAttribute(\"d\", rawPathToString(path._gsRawPath = stringToRawPath(data)));\n\tif (swap && element.parentNode) {\n\t\telement.parentNode.insertBefore(path, element);\n\t\telement.parentNode.removeChild(element);\n\t}\n\treturn path;\n}\n\n\n\n//returns the rotation (in degrees) at a particular progress on a rawPath (the slope of the tangent)\nexport function getRotationAtProgress(rawPath, progress) {\n\tlet d = getProgressData(rawPath, progress >= 1 ? 1 - 1e-9 : progress ? progress : 1e-9);\n\treturn getRotationAtBezierT(d.segment, d.i, d.t);\n}\n\nfunction getRotationAtBezierT(segment, i, t) {\n\tlet a = segment[i],\n\t\tb = segment[i+2],\n\t\tc = segment[i+4],\n\t\tx;\n\ta += (b - a) * t;\n\tb += (c - b) * t;\n\ta += (b - a) * t;\n\tx = b + ((c + (segment[i+6] - c) * t) - b) * t - a;\n\ta = segment[i+1];\n\tb = segment[i+3];\n\tc = segment[i+5];\n\ta += (b - a) * t;\n\tb += (c - b) * t;\n\ta += (b - a) * t;\n\treturn _round(_atan2(b + ((c + (segment[i+7] - c) * t) - b) * t - a, x) * _RAD2DEG);\n}\n\nexport function sliceRawPath(rawPath, start, end) {\n\tif (_isUndefined(end)) {\n\t\tend = 1;\n\t}\n\tstart = start || 0;\n\tlet reverse = start > end,\n\t\tloops = Math.max(0, ~~(_abs(end - start) - 1e-8));\n\tif (reverse) {\n\t\treverse = end;\n\t\tend = start;\n\t\tstart = reverse;\n\t\treverse = 1;\n\t\tloops -= loops ? 1 : 0;\n\t}\n\tif (start < 0 || end < 0) {\n\t\tlet offset = ~~Math.min(start, end) + 1;\n\t\tstart += offset;\n\t\tend += offset;\n\t}\n\tlet path = copyRawPath(rawPath.totalLength ? rawPath : cacheRawPathMeasurements(rawPath)),\n\t\twrap = (end > 1),\n\t\ts = getProgressData(path, start, _temp, true),\n\t\te = getProgressData(path, end, _temp2),\n\t\teSeg = e.segment,\n\t\tsSeg = s.segment,\n\t\teSegIndex = e.segIndex,\n\t\tsSegIndex = s.segIndex,\n\t\tei = e.i,\n\t\tsi = s.i,\n\t\tsameSegment = (sSegIndex === eSegIndex),\n\t\tsameBezier = (ei === si && sameSegment),\n\t\tinvertedOrder = ((sameSegment && si > ei) || (sameBezier && s.t > e.t)),\n\t\tsShift, eShift, i, copy, totalSegments, l, j;\n\tif (wrap || loops) {\n\t\tif (_splitSegment(path, sSegIndex, si, s.t)) {\n\t\t\tsShift = 1;\n\t\t\tsSegIndex++;\n\t\t\tif (sameBezier) {\n\t\t\t\tif (invertedOrder) {\n\t\t\t\t\te.t /= s.t;\n\t\t\t\t} else {\n\t\t\t\t\te.t = (e.t - s.t) / (1 - s.t);\n\t\t\t\t\teSegIndex++;\n\t\t\t\t\tei = 0;\n\t\t\t\t}\n\t\t\t} else if (sSegIndex <= eSegIndex + 1 && !invertedOrder) {\n\t\t\t\teSegIndex++;\n\t\t\t\tif (sameSegment) {\n\t\t\t\t\tei -= si;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\tif (!e.t) {\n\t\t\teSegIndex--;\n\t\t\tif (reverse) {\n\t\t\t\tsSegIndex--;\n\t\t\t}\n\t\t} else if (_splitSegment(path, eSegIndex, ei, e.t)) {\n\t\t\tif (invertedOrder && sShift) {\n\t\t\t\tsSegIndex++;\n\t\t\t}\n\t\t\tif (reverse) {\n\t\t\t\teSegIndex++;\n\t\t\t}\n\t\t}\n\t\tcopy = [];\n\t\ttotalSegments = path.length;\n\t\tl = 1 + totalSegments * loops;\n\t\tj = sSegIndex;\n\t\tif (reverse) {\n\t\t\teSegIndex = (eSegIndex || totalSegments) - 1;\n\t\t\tl += (totalSegments - eSegIndex + sSegIndex) % totalSegments;\n\t\t\tfor (i = 0; i < l; i++) {\n\t\t\t\t_appendOrMerge(copy, path[j]);\n\t\t\t\tj = (j || totalSegments) - 1;\n\t\t\t}\n\t\t} else {\n\t\t\tl += ((totalSegments - sSegIndex) + eSegIndex) % totalSegments;\n\t\t\tfor (i = 0; i < l; i++) {\n\t\t\t\t_appendOrMerge(copy, path[j++ % totalSegments]);\n\t\t\t}\n\t\t}\n\t\tpath = copy;\n\t} else {\n\t\teShift = e.t === 1 ? 6 : subdivideSegment(eSeg, ei, e.t);\n\t\tif (start !== end) {\n\t\t\tsShift = subdivideSegment(sSeg, si, sameBezier ? s.t / e.t : s.t);\n\t\t\tif (sameSegment) {\n\t\t\t\teShift += sShift;\n\t\t\t}\n\t\t\teSeg.splice(ei + eShift + 2);\n\t\t\tif (sShift || si) {\n\t\t\t\tsSeg.splice(0, si + sShift);\n\t\t\t}\n\t\t\ti = path.length;\n\t\t\twhile (i--) {\n\t\t\t\t//chop off any extra segments\n\t\t\t\tif (i < sSegIndex || i > eSegIndex) {\n\t\t\t\t\tpath.splice(i, 1);\n\t\t\t\t}\n\t\t\t}\n\t\t} else {\n\t\t\teSeg.angle = getRotationAtBezierT(eSeg, ei + eShift, 0); //record the value before we chop because it'll be impossible to determine the angle after its length is 0!\n\t\t\tei += eShift;\n\t\t\ts = eSeg[ei];\n\t\t\te = eSeg[ei+1];\n\t\t\teSeg.length = eSeg.totalLength = 0;\n\t\t\teSeg.totalPoints = path.totalPoints = 8;\n\t\t\teSeg.push(s, e, s, e, s, e, s, e);\n\t\t}\n\t}\n\tif (reverse) {\n\t\t_reverseRawPath(path, wrap || loops);\n\t}\n\tpath.totalLength = 0;\n\treturn path;\n}\n\n//measures a Segment according to its resolution (so if segment.resolution is 6, for example, it'll take 6 samples equally across each Bezier) and create/populate a \"samples\" array that has the length up to each of those sample points (always increasing from the start) as well as a \"lookup\" array that's broken up according to the smallest distance between 2 samples. This gives us a very fast way of looking up a progress position rather than looping through all the points/Beziers. You can optionally have it only measure a subset, starting at startIndex and going for a specific number of beziers (remember, there are 3 x/y pairs each, for a total of 6 elements for each Bezier). It will also populate a \"totalLength\" property, but that's not generally super accurate because by default it'll only take 6 samples per Bezier. But for performance reasons, it's perfectly adequate for measuring progress values along the path. If you need a more accurate totalLength, either increase the resolution or use the more advanced bezierToPoints() method which keeps adding points until they don't deviate by more than a certain precision value.\nfunction measureSegment(segment, startIndex, bezierQty) {\n\tstartIndex = startIndex || 0;\n\tif (!segment.samples) {\n\t\tsegment.samples = [];\n\t\tsegment.lookup = [];\n\t}\n\tlet resolution = ~~segment.resolution || 12,\n\t\tinc = 1 / resolution,\n\t\tendIndex = bezierQty ? startIndex + bezierQty * 6 + 1 : segment.length,\n\t\tx1 = segment[startIndex],\n\t\ty1 = segment[startIndex + 1],\n\t\tsamplesIndex = startIndex ? (startIndex / 6) * resolution : 0,\n\t\tsamples = segment.samples,\n\t\tlookup = segment.lookup,\n\t\tmin = (startIndex ? segment.minLength : _largeNum) || _largeNum,\n\t\tprevLength = samples[samplesIndex + bezierQty * resolution - 1],\n\t\tlength = startIndex ? samples[samplesIndex-1] : 0,\n\t\ti, j, x4, x3, x2, xd, xd1, y4, y3, y2, yd, yd1, inv, t, lengthIndex, l, segLength;\n\tsamples.length = lookup.length = 0;\n\tfor (j = startIndex + 2; j < endIndex; j += 6) {\n\t\tx4 = segment[j + 4] - x1;\n\t\tx3 = segment[j + 2] - x1;\n\t\tx2 = segment[j] - x1;\n\t\ty4 = segment[j + 5] - y1;\n\t\ty3 = segment[j + 3] - y1;\n\t\ty2 = segment[j + 1] - y1;\n\t\txd = xd1 = yd = yd1 = 0;\n\t\tif (_abs(x4) < 1e-5 && _abs(y4) < 1e-5 && _abs(x2) + _abs(y2) < 1e-5) { //dump points that are sufficiently close (basically right on top of each other, making a bezier super tiny or 0 length)\n\t\t\tif (segment.length > 8) {\n\t\t\t\tsegment.splice(j, 6);\n\t\t\t\tj -= 6;\n\t\t\t\tendIndex -= 6;\n\t\t\t}\n\t\t} else {\n\t\t\tfor (i = 1; i <= resolution; i++) {\n\t\t\t\tt = inc * i;\n\t\t\t\tinv = 1 - t;\n\t\t\t\txd = xd1 - (xd1 = (t * t * x4 + 3 * inv * (t * x3 + inv * x2)) * t);\n\t\t\t\tyd = yd1 - (yd1 = (t * t * y4 + 3 * inv * (t * y3 + inv * y2)) * t);\n\t\t\t\tl = _sqrt(yd * yd + xd * xd);\n\t\t\t\tif (l < min) {\n\t\t\t\t\tmin = l;\n\t\t\t\t}\n\t\t\t\tlength += l;\n\t\t\t\tsamples[samplesIndex++] = length;\n\t\t\t}\n\t\t}\n\t\tx1 += x4;\n\t\ty1 += y4;\n\t}\n\tif (prevLength) {\n\t\tprevLength -= length;\n\t\tfor (; samplesIndex < samples.length; samplesIndex++) {\n\t\t\tsamples[samplesIndex] += prevLength;\n\t\t}\n\t}\n\tif (samples.length && min) {\n\t\tsegment.totalLength = segLength = samples[samples.length-1] || 0;\n\t\tsegment.minLength = min;\n\t\tl = lengthIndex = 0;\n\t\tfor (i = 0; i < segLength; i += min) {\n\t\t\tlookup[l++] = (samples[lengthIndex] < i) ? ++lengthIndex : lengthIndex;\n\t\t}\n\t} else {\n\t\tsegment.totalLength = samples[0] = 0;\n\t}\n\treturn startIndex ? length - samples[startIndex / 2 - 1] : length;\n}\n\nexport function cacheRawPathMeasurements(rawPath, resolution) {\n\tlet pathLength, points, i;\n\tfor (i = pathLength = points = 0; i < rawPath.length; i++) {\n\t\trawPath[i].resolution = ~~resolution || 12; //steps per Bezier curve (anchor, 2 control points, to anchor)\n\t\tpoints += rawPath[i].length;\n\t\tpathLength += measureSegment(rawPath[i]);\n\t}\n\trawPath.totalPoints = points;\n\trawPath.totalLength = pathLength;\n\treturn rawPath;\n}\n\n//divide segment[i] at position t (value between 0 and 1, progress along that particular cubic bezier segment that starts at segment[i]). Returns how many elements were spliced into the segment array (either 0 or 6)\nexport function subdivideSegment(segment, i, t) {\n\tif (t <= 0 || t >= 1) {\n\t\treturn 0;\n\t}\n\tlet ax = segment[i],\n\t\tay = segment[i+1],\n\t\tcp1x = segment[i+2],\n\t\tcp1y = segment[i+3],\n\t\tcp2x = segment[i+4],\n\t\tcp2y = segment[i+5],\n\t\tbx = segment[i+6],\n\t\tby = segment[i+7],\n\t\tx1a = ax + (cp1x - ax) * t,\n\t\tx2 = cp1x + (cp2x - cp1x) * t,\n\t\ty1a = ay + (cp1y - ay) * t,\n\t\ty2 = cp1y + (cp2y - cp1y) * t,\n\t\tx1 = x1a + (x2 - x1a) * t,\n\t\ty1 = y1a + (y2 - y1a) * t,\n\t\tx2a = cp2x + (bx - cp2x) * t,\n\t\ty2a = cp2y + (by - cp2y) * t;\n\tx2 += (x2a - x2) * t;\n\ty2 += (y2a - y2) * t;\n\tsegment.splice(i + 2, 4,\n\t\t_round(x1a), //first control point\n\t\t_round(y1a),\n\t\t_round(x1), //second control point\n\t\t_round(y1),\n\t\t_round(x1 + (x2 - x1) * t), //new fabricated anchor on line\n\t\t_round(y1 + (y2 - y1) * t),\n\t\t_round(x2), //third control point\n\t\t_round(y2),\n\t\t_round(x2a), //fourth control point\n\t\t_round(y2a)\n\t);\n\tsegment.samples && segment.samples.splice(((i / 6) * segment.resolution) | 0, 0, 0, 0, 0, 0, 0, 0);\n\treturn 6;\n}\n\n// returns an object {path, segment, segIndex, i, t}\nfunction getProgressData(rawPath, progress, decoratee, pushToNextIfAtEnd) {\n\tdecoratee = decoratee || {};\n\trawPath.totalLength || cacheRawPathMeasurements(rawPath);\n\tif (progress < 0 || progress > 1) {\n\t\tprogress = _wrapProgress(progress);\n\t}\n\tlet segIndex = 0,\n\t\tsegment = rawPath[0],\n\t\tsamples, resolution, length, min, max, i, t;\n\tif (rawPath.length > 1) { //speed optimization: most of the time, there's only one segment so skip the recursion.\n\t\tlength = rawPath.totalLength * progress;\n\t\tmax = i = 0;\n\t\twhile ((max += rawPath[i++].totalLength) < length) {\n\t\t\tsegIndex = i;\n\t\t}\n\t\tsegment = rawPath[segIndex];\n\t\tmin = max - segment.totalLength;\n\t\tprogress = ((length - min) / (max - min)) || 0;\n\t}\n\tsamples = segment.samples;\n\tresolution = segment.resolution; //how many samples per cubic bezier chunk\n\tlength = segment.totalLength * progress;\n\ti = segment.lookup[~~(length / segment.minLength)] || 0;\n\tmin = i ? samples[i-1] : 0;\n\tmax = samples[i];\n\tif (max < length) {\n\t\tmin = max;\n\t\tmax = samples[++i];\n\t}\n\tt = (1 / resolution) * (((length - min) / (max - min)) + ((i % resolution)));\n\ti = ~~(i / resolution) * 6;\n\tif (pushToNextIfAtEnd && t === 1) {\n\t\tif (i + 6 < segment.length) {\n\t\t\ti += 6;\n\t\t\tt = 0;\n\t\t} else if (segIndex + 1 < rawPath.length) {\n\t\t\ti = t = 0;\n\t\t\tsegment = rawPath[++segIndex];\n\t\t}\n\t}\n\tdecoratee.t = t;\n\tdecoratee.i = i;\n\tdecoratee.path = rawPath;\n\tdecoratee.segment = segment;\n\tdecoratee.segIndex = segIndex;\n\treturn decoratee;\n}\n\nexport function getPositionOnPath(rawPath, progress, includeAngle, point) {\n\tlet segment = rawPath[0],\n\t\tresult = point || {},\n\t\tsamples, resolution, length, min, max, i, t, a, inv;\n\tif (progress < 0 || progress > 1) {\n\t\tprogress = _wrapProgress(progress);\n\t}\n\tif (rawPath.length > 1) { //speed optimization: most of the time, there's only one segment so skip the recursion.\n\t\tlength = rawPath.totalLength * progress;\n\t\tmax = i = 0;\n\t\twhile ((max += rawPath[i++].totalLength) < length) {\n\t\t\tsegment = rawPath[i];\n\t\t}\n\t\tmin = max - segment.totalLength;\n\t\tprogress = ((length - min) / (max - min)) || 0;\n\t}\n\tsamples = segment.samples;\n\tresolution = segment.resolution;\n\tlength = segment.totalLength * progress;\n\ti = segment.lookup[~~(length / segment.minLength)] || 0;\n\tmin = i ? samples[i-1] : 0;\n\tmax = samples[i];\n\tif (max < length) {\n\t\tmin = max;\n\t\tmax = samples[++i];\n\t}\n\tt = ((1 / resolution) * (((length - min) / (max - min)) + ((i % resolution)))) || 0;\n\tinv = 1 - t;\n\ti = ~~(i / resolution) * 6;\n\ta = segment[i];\n\tresult.x = _round((t * t * (segment[i + 6] - a) + 3 * inv * (t * (segment[i + 4] - a) + inv * (segment[i + 2] - a))) * t + a);\n\tresult.y = _round((t * t * (segment[i + 7] - (a = segment[i+1])) + 3 * inv * (t * (segment[i + 5] - a) + inv * (segment[i + 3] - a))) * t + a);\n\tif (includeAngle) {\n\t\tresult.angle = segment.totalLength ? getRotationAtBezierT(segment, i, t >= 1 ? 1 - 1e-9 : t ? t : 1e-9) : segment.angle || 0;\n\t}\n\treturn result;\n}\n\n\n\n//applies a matrix transform to RawPath (or a segment in a RawPath) and returns whatever was passed in (it transforms the values in the array(s), not a copy).\nexport function transformRawPath(rawPath, a, b, c, d, tx, ty) {\n\tlet j = rawPath.length,\n\t\tsegment, l, i, x, y;\n\twhile (--j > -1) {\n\t\tsegment = rawPath[j];\n\t\tl = segment.length;\n\t\tfor (i = 0; i < l; i += 2) {\n\t\t\tx = segment[i];\n\t\t\ty = segment[i+1];\n\t\t\tsegment[i] = x * a + y * c + tx;\n\t\t\tsegment[i+1] = x * b + y * d + ty;\n\t\t}\n\t}\n\trawPath._dirty = 1;\n\treturn rawPath;\n}\n\n\n\n// translates SVG arc data into a segment (cubic beziers). Angle is in degrees.\nfunction arcToSegment(lastX, lastY, rx, ry, angle, largeArcFlag, sweepFlag, x, y) {\n\tif (lastX === x && lastY === y) {\n\t\treturn;\n\t}\n\trx = _abs(rx);\n\try = _abs(ry);\n\tlet angleRad = (angle % 360) * _DEG2RAD,\n\t\tcosAngle = _cos(angleRad),\n\t\tsinAngle = _sin(angleRad),\n\t\tPI = Math.PI,\n\t\tTWOPI = PI * 2,\n\t\tdx2 = (lastX - x) / 2,\n\t\tdy2 = (lastY - y) / 2,\n\t\tx1 = (cosAngle * dx2 + sinAngle * dy2),\n\t\ty1 = (-sinAngle * dx2 + cosAngle * dy2),\n\t\tx1_sq = x1 * x1,\n\t\ty1_sq = y1 * y1,\n\t\tradiiCheck = x1_sq / (rx * rx) + y1_sq / (ry * ry);\n\tif (radiiCheck > 1) {\n\t\trx = _sqrt(radiiCheck) * rx;\n\t\try = _sqrt(radiiCheck) * ry;\n\t}\n\tlet rx_sq = rx * rx,\n\t\try_sq = ry * ry,\n\t\tsq = ((rx_sq * ry_sq) - (rx_sq * y1_sq) - (ry_sq * x1_sq)) / ((rx_sq * y1_sq) + (ry_sq * x1_sq));\n\tif (sq < 0) {\n\t\tsq = 0;\n\t}\n\tlet coef = ((largeArcFlag === sweepFlag) ? -1 : 1) * _sqrt(sq),\n\t\tcx1 = coef * ((rx * y1) / ry),\n\t\tcy1 = coef * -((ry * x1) / rx),\n\t\tsx2 = (lastX + x) / 2,\n\t\tsy2 = (lastY + y) / 2,\n\t\tcx = sx2 + (cosAngle * cx1 - sinAngle * cy1),\n\t\tcy = sy2 + (sinAngle * cx1 + cosAngle * cy1),\n\t\tux = (x1 - cx1) / rx,\n\t\tuy = (y1 - cy1) / ry,\n\t\tvx = (-x1 - cx1) / rx,\n\t\tvy = (-y1 - cy1) / ry,\n\t\ttemp = ux * ux + uy * uy,\n\t\tangleStart = ((uy < 0) ? -1 : 1) * Math.acos(ux / _sqrt(temp)),\n\t\tangleExtent = ((ux * vy - uy * vx < 0) ? -1 : 1) * Math.acos((ux * vx + uy * vy) / _sqrt(temp * (vx * vx + vy * vy)));\n\tisNaN(angleExtent) && (angleExtent = PI); //rare edge case. Math.cos(-1) is NaN.\n\tif (!sweepFlag && angleExtent > 0) {\n\t\tangleExtent -= TWOPI;\n\t} else if (sweepFlag && angleExtent < 0) {\n\t\tangleExtent += TWOPI;\n\t}\n\tangleStart %= TWOPI;\n\tangleExtent %= TWOPI;\n\tlet segments = Math.ceil(_abs(angleExtent) / (TWOPI / 4)),\n\t\trawPath = [],\n\t\tangleIncrement = angleExtent / segments,\n\t\tcontrolLength = 4 / 3 * _sin(angleIncrement / 2) / (1 + _cos(angleIncrement / 2)),\n\t\tma = cosAngle * rx,\n\t\tmb = sinAngle * rx,\n\t\tmc = sinAngle * -ry,\n\t\tmd = cosAngle * ry,\n\t\ti;\n\tfor (i = 0; i < segments; i++) {\n\t\tangle = angleStart + i * angleIncrement;\n\t\tx1 = _cos(angle);\n\t\ty1 = _sin(angle);\n\t\tux = _cos(angle += angleIncrement);\n\t\tuy = _sin(angle);\n\t\trawPath.push(x1 - controlLength * y1, y1 + controlLength * x1, ux + controlLength * uy, uy - controlLength * ux, ux, uy);\n\t}\n\t//now transform according to the actual size of the ellipse/arc (the beziers were noramlized, between 0 and 1 on a circle).\n\tfor (i = 0; i < rawPath.length; i+=2) {\n\t\tx1 = rawPath[i];\n\t\ty1 = rawPath[i+1];\n\t\trawPath[i] = x1 * ma + y1 * mc + cx;\n\t\trawPath[i+1] = x1 * mb + y1 * md + cy;\n\t}\n\trawPath[i-2] = x; //always set the end to exactly where it's supposed to be\n\trawPath[i-1] = y;\n\treturn rawPath;\n}\n\n//Spits back a RawPath with absolute coordinates. Each segment starts with a \"moveTo\" command (x coordinate, then y) and then 2 control points (x, y, x, y), then anchor. The goal is to minimize memory and maximize speed.\nexport function stringToRawPath(d) {\n\tlet a = (d + \"\").replace(_scientific, m => { let n = +m; return (n < 0.0001 && n > -0.0001) ? 0 : n; }).match(_svgPathExp) || [], //some authoring programs spit out very small numbers in scientific notation like \"1e-5\", so make sure we round that down to 0 first.\n\t\tpath = [],\n\t\trelativeX = 0,\n\t\trelativeY = 0,\n\t\ttwoThirds = 2 / 3,\n\t\telements = a.length,\n\t\tpoints = 0,\n\t\terrorMessage = \"ERROR: malformed path: \" + d,\n\t\ti, j, x, y, command, isRelative, segment, startX, startY, difX, difY, beziers, prevCommand, flag1, flag2,\n\t\tline = function(sx, sy, ex, ey) {\n\t\t\tdifX = (ex - sx) / 3;\n\t\t\tdifY = (ey - sy) / 3;\n\t\t\tsegment.push(sx + difX, sy + difY, ex - difX, ey - difY, ex, ey);\n\t\t};\n\tif (!d || !isNaN(a[0]) || isNaN(a[1])) {\n\t\tconsole.log(errorMessage);\n\t\treturn path;\n\t}\n\tfor (i = 0; i < elements; i++) {\n\t\tprevCommand = command;\n\t\tif (isNaN(a[i])) {\n\t\t\tcommand = a[i].toUpperCase();\n\t\t\tisRelative = (command !== a[i]); //lower case means relative\n\t\t} else { //commands like \"C\" can be strung together without any new command characters between.\n\t\t\ti--;\n\t\t}\n\t\tx = +a[i + 1];\n\t\ty = +a[i + 2];\n\t\tif (isRelative) {\n\t\t\tx += relativeX;\n\t\t\ty += relativeY;\n\t\t}\n\t\tif (!i) {\n\t\t\tstartX = x;\n\t\t\tstartY = y;\n\t\t}\n\n\t\t// \"M\" (move)\n\t\tif (command === \"M\") {\n\t\t\tif (segment) {\n\t\t\t\tif (segment.length < 8) { //if the path data was funky and just had a M with no actual drawing anywhere, skip it.\n\t\t\t\t\tpath.length -= 1;\n\t\t\t\t} else {\n\t\t\t\t\tpoints += segment.length;\n\t\t\t\t}\n\t\t\t}\n\t\t\trelativeX = startX = x;\n\t\t\trelativeY = startY = y;\n\t\t\tsegment = [x, y];\n\t\t\tpath.push(segment);\n\t\t\ti += 2;\n\t\t\tcommand = \"L\"; //an \"M\" with more than 2 values gets interpreted as \"lineTo\" commands (\"L\").\n\n\t\t// \"C\" (cubic bezier)\n\t\t} else if (command === \"C\") {\n\t\t\tif (!segment) {\n\t\t\t\tsegment = [0, 0];\n\t\t\t}\n\t\t\tif (!isRelative) {\n\t\t\t\trelativeX = relativeY = 0;\n\t\t\t}\n\t\t\t//note: \"*1\" is just a fast/short way to cast the value as a Number. WAAAY faster in Chrome, slightly slower in Firefox.\n\t\t\tsegment.push(x,\ty, relativeX + a[i + 3] * 1, relativeY + a[i + 4] * 1, (relativeX += a[i + 5] * 1),\t(relativeY += a[i + 6] * 1));\n\t\t\ti += 6;\n\n\t\t// \"S\" (continuation of cubic bezier)\n\t\t} else if (command === \"S\") {\n\t\t\tdifX = relativeX;\n\t\t\tdifY = relativeY;\n\t\t\tif (prevCommand === \"C\" || prevCommand === \"S\") {\n\t\t\t\tdifX += relativeX - segment[segment.length - 4];\n\t\t\t\tdifY += relativeY - segment[segment.length - 3];\n\t\t\t}\n\t\t\tif (!isRelative) {\n\t\t\t\trelativeX = relativeY = 0;\n\t\t\t}\n\t\t\tsegment.push(difX, difY, x,\ty, (relativeX += a[i + 3] * 1), (relativeY += a[i + 4] * 1));\n\t\t\ti += 4;\n\n\t\t// \"Q\" (quadratic bezier)\n\t\t} else if (command === \"Q\") {\n\t\t\tdifX = relativeX + (x - relativeX) * twoThirds;\n\t\t\tdifY = relativeY + (y - relativeY) * twoThirds;\n\t\t\tif (!isRelative) {\n\t\t\t\trelativeX = relativeY = 0;\n\t\t\t}\n\t\t\trelativeX += a[i + 3] * 1;\n\t\t\trelativeY += a[i + 4] * 1;\n\t\t\tsegment.push(difX, difY, relativeX + (x - relativeX) * twoThirds, relativeY + (y - relativeY) * twoThirds, relativeX, relativeY);\n\t\t\ti += 4;\n\n\t\t// \"T\" (continuation of quadratic bezier)\n\t\t} else if (command === \"T\") {\n\t\t\tdifX = relativeX - segment[segment.length - 4];\n\t\t\tdifY = relativeY - segment[segment.length - 3];\n\t\t\tsegment.push(relativeX + difX, relativeY + difY, x + ((relativeX + difX * 1.5) - x) * twoThirds, y + ((relativeY + difY * 1.5) - y) * twoThirds, (relativeX = x), (relativeY = y));\n\t\t\ti += 2;\n\n\t\t// \"H\" (horizontal line)\n\t\t} else if (command === \"H\") {\n\t\t\tline(relativeX, relativeY, (relativeX = x), relativeY);\n\t\t\ti += 1;\n\n\t\t// \"V\" (vertical line)\n\t\t} else if (command === \"V\") {\n\t\t\t//adjust values because the first (and only one) isn't x in this case, it's y.\n\t\t\tline(relativeX, relativeY, relativeX, (relativeY = x + (isRelative ? relativeY - relativeX : 0)));\n\t\t\ti += 1;\n\n\t\t// \"L\" (line) or \"Z\" (close)\n\t\t} else if (command === \"L\" || command === \"Z\") {\n\t\t\tif (command === \"Z\") {\n\t\t\t\tx = startX;\n\t\t\t\ty = startY;\n\t\t\t\tsegment.closed = true;\n\t\t\t}\n\t\t\tif (command === \"L\" || _abs(relativeX - x) > 0.5 || _abs(relativeY - y) > 0.5) {\n\t\t\t\tline(relativeX, relativeY, x, y);\n\t\t\t\tif (command === \"L\") {\n\t\t\t\t\ti += 2;\n\t\t\t\t}\n\t\t\t}\n\t\t\trelativeX = x;\n\t\t\trelativeY = y;\n\n\t\t// \"A\" (arc)\n\t\t} else if (command === \"A\") {\n\t\t\tflag1 = a[i+4];\n\t\t\tflag2 = a[i+5];\n\t\t\tdifX = a[i+6];\n\t\t\tdifY = a[i+7];\n\t\t\tj = 7;\n\t\t\tif (flag1.length > 1) { // for cases when the flags are merged, like \"a8 8 0 018 8\" (the 0 and 1 flags are WITH the x value of 8, but it could also be \"a8 8 0 01-8 8\" so it may include x or not)\n\t\t\t\tif (flag1.length < 3) {\n\t\t\t\t\tdifY = difX;\n\t\t\t\t\tdifX = flag2;\n\t\t\t\t\tj--;\n\t\t\t\t} else {\n\t\t\t\t\tdifY = flag2;\n\t\t\t\t\tdifX = flag1.substr(2);\n\t\t\t\t\tj-=2;\n\t\t\t\t}\n\t\t\t\tflag2 = flag1.charAt(1);\n\t\t\t\tflag1 = flag1.charAt(0);\n\t\t\t}\n\t\t\tbeziers = arcToSegment(relativeX, relativeY, +a[i+1], +a[i+2], +a[i+3], +flag1, +flag2, (isRelative ? relativeX : 0) + difX*1, (isRelative ? relativeY : 0) + difY*1);\n\t\t\ti += j;\n\t\t\tif (beziers) {\n\t\t\t\tfor (j = 0; j < beziers.length; j++) {\n\t\t\t\t\tsegment.push(beziers[j]);\n\t\t\t\t}\n\t\t\t}\n\t\t\trelativeX = segment[segment.length-2];\n\t\t\trelativeY = segment[segment.length-1];\n\n\t\t} else {\n\t\t\tconsole.log(errorMessage);\n\t\t}\n\t}\n\ti = segment.length;\n\tif (i < 6) { //in case there's odd SVG like a M0,0 command at the very end.\n\t\tpath.pop();\n\t\ti = 0;\n\t} else if (segment[0] === segment[i-2] && segment[1] === segment[i-1]) {\n\t\tsegment.closed = true;\n\t}\n\tpath.totalPoints = points + i;\n\treturn path;\n}\n\n//populates the points array in alternating x/y values (like [x, y, x, y...] instead of individual point objects [{x, y}, {x, y}...] to conserve memory and stay in line with how we're handling segment arrays\nexport function bezierToPoints(x1, y1, x2, y2, x3, y3, x4, y4, threshold, points, index) {\n\tlet x12 = (x1 + x2) / 2,\n\t\ty12 = (y1 + y2) / 2,\n\t\tx23 = (x2 + x3) / 2,\n\t\ty23 = (y2 + y3) / 2,\n\t\tx34 = (x3 + x4) / 2,\n\t\ty34 = (y3 + y4) / 2,\n\t\tx123 = (x12 + x23) / 2,\n\t\ty123 = (y12 + y23) / 2,\n\t\tx234 = (x23 + x34) / 2,\n\t\ty234 = (y23 + y34) / 2,\n\t\tx1234 = (x123 + x234) / 2,\n\t\ty1234 = (y123 + y234) / 2,\n\t\tdx = x4 - x1,\n\t\tdy = y4 - y1,\n\t\td2 = _abs((x2 - x4) * dy - (y2 - y4) * dx),\n\t\td3 = _abs((x3 - x4) * dy - (y3 - y4) * dx),\n\t\tlength;\n\tif (!points) {\n\t\tpoints = [x1, y1, x4, y4];\n\t\tindex = 2;\n\t}\n\tpoints.splice(index || points.length - 2, 0, x1234, y1234);\n\tif ((d2 + d3) * (d2 + d3) > threshold * (dx * dx + dy * dy)) {\n\t\tlength = points.length;\n\t\tbezierToPoints(x1, y1, x12, y12, x123, y123, x1234, y1234, threshold, points, index);\n\t\tbezierToPoints(x1234, y1234, x234, y234, x34, y34, x4, y4, threshold, points, index + 2 + (points.length - length));\n\t}\n\treturn points;\n}\n\n/*\nfunction getAngleBetweenPoints(x0, y0, x1, y1, x2, y2) { //angle between 3 points in radians\n\tvar dx1 = x1 - x0,\n\t\tdy1 = y1 - y0,\n\t\tdx2 = x2 - x1,\n\t\tdy2 = y2 - y1,\n\t\tdx3 = x2 - x0,\n\t\tdy3 = y2 - y0,\n\t\ta = dx1 * dx1 + dy1 * dy1,\n\t\tb = dx2 * dx2 + dy2 * dy2,\n\t\tc = dx3 * dx3 + dy3 * dy3;\n\treturn Math.acos( (a + b - c) / _sqrt(4 * a * b) );\n},\n*/\n\n//pointsToSegment() doesn't handle flat coordinates (where y is always 0) the way we need (the resulting control points are always right on top of the anchors), so this function basically makes the control points go directly up and down, varying in length based on the curviness (more curvy, further control points)\nexport function flatPointsToSegment(points, curviness=1) {\n\tlet x = points[0],\n\t\ty = 0,\n\t\tsegment = [x, y],\n\t\ti = 2;\n\tfor (; i < points.length; i+=2) {\n\t\tsegment.push(\n\t\t\tx,\n\t\t\ty,\n\t\t\tpoints[i],\n\t\t\t(y = (points[i] - x) * curviness / 2),\n\t\t\t(x = points[i]),\n\t\t\t-y\n\t\t);\n\t}\n\treturn segment;\n}\n\n//points is an array of x/y points, like [x, y, x, y, x, y]\nexport function pointsToSegment(points, curviness, cornerThreshold) {\n\t//points = simplifyPoints(points, tolerance);\n\tlet l = points.length-2,\n\t\tx = +points[0],\n\t\ty = +points[1],\n\t\tnextX = +points[2],\n\t\tnextY = +points[3],\n\t\tsegment = [x, y, x, y],\n\t\tdx2 = nextX - x,\n\t\tdy2 = nextY - y,\n\t\tclosed = Math.abs(points[l] - x) < 0.001 && Math.abs(points[l+1] - y) < 0.001,\n\t\tprevX, prevY, angle, slope, i, dx1, dx3, dy1, dy3, d1, d2, a, b, c;\n\tif (isNaN(cornerThreshold)) {\n\t\tcornerThreshold = Math.PI / 10;\n\t}\n\tif (closed) { // if the start and end points are basically on top of each other, close the segment by adding the 2nd point to the end, and the 2nd-to-last point to the beginning (we'll remove them at the end, but this allows the curvature to look perfect)\n\t\tpoints.push(nextX, nextY);\n\t\tnextX = x;\n\t\tnextY = y;\n\t\tx = points[l-2];\n\t\ty = points[l-1];\n\t\tpoints.unshift(x, y);\n\t\tl+=4;\n\t}\n\tcurviness = (curviness || curviness === 0) ? +curviness : 1;\n\tfor (i = 2; i < l; i+=2) {\n\t\tprevX = x;\n\t\tprevY = y;\n\t\tx = nextX;\n\t\ty = nextY;\n\t\tnextX = +points[i+2];\n\t\tnextY = +points[i+3];\n\t\tdx1 = dx2;\n\t\tdy1 = dy2;\n\t\tdx2 = nextX - x;\n\t\tdy2 = nextY - y;\n\t\tdx3 = nextX - prevX;\n\t\tdy3 = nextY - prevY;\n\t\ta = dx1 * dx1 + dy1 * dy1;\n\t\tb = dx2 * dx2 + dy2 * dy2;\n\t\tc = dx3 * dx3 + dy3 * dy3;\n\t\tangle = Math.acos( (a + b - c) / _sqrt(4 * a * b) ); //angle between the 3 points\n\t\td2 = (angle / Math.PI) * curviness; //temporary precalculation for speed (reusing d2 variable)\n\t\td1 = _sqrt(a) * d2; //the tighter the angle, the shorter we make the handles in proportion.\n\t\td2 *= _sqrt(b);\n\t\tif (x !== prevX || y !== prevY) {\n\t\t\tif (angle > cornerThreshold) {\n\t\t\t\tslope = _atan2(dy3, dx3);\n\t\t\t\tsegment.push(\n\t\t\t\t\t_round(x - _cos(slope) * d1), //first control point\n\t\t\t\t\t_round(y - _sin(slope) * d1),\n\t\t\t\t\t_round(x), //anchor\n\t\t\t\t\t_round(y),\n\t\t\t\t\t_round(x + _cos(slope) * d2), //second control point\n\t\t\t\t\t_round(y + _sin(slope) * d2)\n\t\t\t\t);\n\t\t\t} else {\n\t\t\t\tslope = _atan2(dy1, dx1);\n\t\t\t\tsegment.push(\n\t\t\t\t\t_round(x - _cos(slope) * d1), //first control point\n\t\t\t\t\t_round(y - _sin(slope) * d1));\n\t\t\t\tslope = _atan2(dy2, dx2);\n\t\t\t\tsegment.push(\n\t\t\t\t\t_round(x), //anchor\n\t\t\t\t\t_round(y),\n\t\t\t\t\t_round(x + _cos(slope) * d2), //second control point\n\t\t\t\t\t_round(y + _sin(slope) * d2)\n\t\t\t\t);\n\t\t\t}\n\t\t}\n\t}\n\tsegment.push(_round(nextX), _round(nextY), _round(nextX), _round(nextY));\n\tif (closed) {\n\t\tsegment.splice(0, 6);\n\t\tsegment.length = segment.length - 6;\n\t}\n\treturn segment;\n}\n\n//returns the squared distance between an x/y coordinate and a segment between x1/y1 and x2/y2\nfunction pointToSegDist(x, y, x1, y1, x2, y2) {\n\tlet dx = x2 - x1,\n\t\tdy = y2 - y1,\n\t\tt;\n\tif (dx || dy) {\n\t\tt = ((x - x1) * dx + (y - y1) * dy) / (dx * dx + dy * dy);\n\t\tif (t > 1) {\n\t\t\tx1 = x2;\n\t\t\ty1 = y2;\n\t\t} else if (t > 0) {\n\t\t\tx1 += dx * t;\n\t\t\ty1 += dy * t;\n\t\t}\n\t}\n\treturn (x - x1) ** 2 + (y - y1) ** 2;\n}\n\nfunction simplifyStep(points, first, last, tolerance, simplified) {\n\tlet maxSqDist = tolerance,\n\t\tfirstX = points[first],\n\t\tfirstY = points[first+1],\n\t\tlastX = points[last],\n\t\tlastY = points[last+1],\n\t\tindex, i, d;\n\tfor (i = first + 2; i < last; i += 2) {\n\t\td = pointToSegDist(points[i], points[i+1], firstX, firstY, lastX, lastY);\n\t\tif (d > maxSqDist) {\n\t\t\tindex = i;\n\t\t\tmaxSqDist = d;\n\t\t}\n\t}\n\tif (maxSqDist > tolerance) {\n\t\tif (index - first > 2) {\n\t\t\tsimplifyStep(points, first, index, tolerance, simplified);\n\t\t}\n\t\tsimplified.push(points[index], points[index+1]);\n\t\tif (last - index > 2) {\n\t\t\tsimplifyStep(points, index, last, tolerance, simplified);\n\t\t}\n\t}\n}\n\n//points is an array of x/y values like [x, y, x, y, x, y]\nexport function simplifyPoints(points, tolerance) {\n\tlet prevX = parseFloat(points[0]),\n\t\tprevY = parseFloat(points[1]),\n\t\ttemp = [prevX, prevY],\n\t\tl = points.length - 2,\n\t\ti, x, y, dx, dy, result, last;\n\ttolerance = (tolerance || 1) ** 2;\n\tfor (i = 2; i < l; i += 2) {\n\t\tx = parseFloat(points[i]);\n\t\ty = parseFloat(points[i+1]);\n\t\tdx = prevX - x;\n\t\tdy = prevY - y;\n\t\tif (dx * dx + dy * dy > tolerance) {\n\t\t\ttemp.push(x, y);\n\t\t\tprevX = x;\n\t\t\tprevY = y;\n\t\t}\n\t}\n\ttemp.push(parseFloat(points[l]), parseFloat(points[l+1]));\n\tlast = temp.length - 2;\n\tresult = [temp[0], temp[1]];\n\tsimplifyStep(temp, 0, last, tolerance, result);\n\tresult.push(temp[last], temp[last+1]);\n\treturn result;\n}\n\nfunction getClosestProgressOnBezier(iterations, px, py, start, end, slices, x0, y0, x1, y1, x2, y2, x3, y3) {\n\tlet inc = (end - start) / slices,\n\t\tbest = 0,\n\t\tt = start,\n\t\tx, y, d, dx, dy, inv;\n\t_bestDistance = _largeNum;\n\twhile (t <= end) {\n\t\tinv = 1 - t;\n\t\tx = inv * inv * inv * x0 + 3 * inv * inv * t * x1 + 3 * inv * t * t * x2 + t * t * t * x3;\n\t\ty = inv * inv * inv * y0 + 3 * inv * inv * t * y1 + 3 * inv * t * t * y2 + t * t * t * y3;\n\t\tdx = x - px;\n\t\tdy = y - py;\n\t\td = dx * dx + dy * dy;\n\t\tif (d < _bestDistance) {\n\t\t\t_bestDistance = d;\n\t\t\tbest = t;\n\t\t}\n\t\tt += inc;\n\t}\n\treturn (iterations > 1) ? getClosestProgressOnBezier(iterations - 1, px, py, Math.max(best - inc, 0), Math.min(best + inc, 1), slices, x0, y0, x1, y1, x2, y2, x3, y3) : best;\n}\n\nexport function getClosestData(rawPath, x, y, slices) { //returns an object with the closest j, i, and t (j is the segment index, i is the index of the point in that segment, and t is the time/progress along that bezier)\n\tlet closest = {j:0, i:0, t:0},\n\t\tbestDistance = _largeNum,\n\t\ti, j, t, segment;\n\tfor (j = 0; j < rawPath.length; j++) {\n\t\tsegment = rawPath[j];\n\t\tfor (i = 0; i < segment.length; i+=6) {\n\t\t\tt = getClosestProgressOnBezier(1, x, y, 0, 1, slices || 20, segment[i], segment[i+1], segment[i+2], segment[i+3], segment[i+4], segment[i+5], segment[i+6], segment[i+7]);\n\t\t\tif (bestDistance > _bestDistance) {\n\t\t\t\tbestDistance = _bestDistance;\n\t\t\t\tclosest.j = j;\n\t\t\t\tclosest.i = i;\n\t\t\t\tclosest.t = t;\n\t\t\t}\n\t\t}\n\t}\n\treturn closest;\n}\n\n//subdivide a Segment closest to a specific x,y coordinate\nexport function subdivideSegmentNear(x, y, segment, slices, iterations) {\n\tlet l = segment.length,\n\t\tbestDistance = _largeNum,\n\t\tbestT = 0,\n\t\tbestSegmentIndex = 0,\n\t\tt, i;\n\tslices = slices || 20;\n\titerations = iterations || 3;\n\tfor (i = 0; i < l; i += 6) {\n\t\tt = getClosestProgressOnBezier(1, x, y, 0, 1, slices, segment[i], segment[i+1], segment[i+2], segment[i+3], segment[i+4], segment[i+5], segment[i+6], segment[i+7]);\n\t\tif (bestDistance > _bestDistance) {\n\t\t\tbestDistance = _bestDistance;\n\t\t\tbestT = t;\n\t\t\tbestSegmentIndex = i;\n\t\t}\n\t}\n\tt = getClosestProgressOnBezier(iterations, x, y, bestT - 0.05, bestT + 0.05, slices, segment[bestSegmentIndex], segment[bestSegmentIndex+1], segment[bestSegmentIndex+2], segment[bestSegmentIndex+3], segment[bestSegmentIndex+4], segment[bestSegmentIndex+5], segment[bestSegmentIndex+6], segment[bestSegmentIndex+7]);\n\tsubdivideSegment(segment, bestSegmentIndex, t);\n\treturn bestSegmentIndex + 6;\n}\n\n/*\nTakes any of the following and converts it to an all Cubic Bezier SVG data string:\n- A data string like \"M0,0 L2,4 v20,15 H100\"\n- A RawPath, like [[x, y, x, y, x, y, x, y][[x, y, x, y, x, y, x, y]]\n- A Segment, like [x, y, x, y, x, y, x, y]\n\nNote: all numbers are rounded down to the closest 0.001 to minimize memory, maximize speed, and avoid odd numbers like 1e-13\n*/\nexport function rawPathToString(rawPath) {\n\tif (_isNumber(rawPath[0])) { //in case a segment is passed in instead\n\t\trawPath = [rawPath];\n\t}\n\tlet result = \"\",\n\t\tl = rawPath.length,\n\t\tsl, s, i, segment;\n\tfor (s = 0; s < l; s++) {\n\t\tsegment = rawPath[s];\n\t\tresult += \"M\" + _round(segment[0]) + \",\" + _round(segment[1]) + \" C\";\n\t\tsl = segment.length;\n\t\tfor (i = 2; i < sl; i++) {\n\t\t\tresult += _round(segment[i++]) + \",\" + _round(segment[i++]) + \" \" + _round(segment[i++]) + \",\" + _round(segment[i++]) + \" \" + _round(segment[i++]) + \",\" + _round(segment[i]) + \" \";\n\t\t}\n\t\tif (segment.closed) {\n\t\t\tresult += \"z\";\n\t\t}\n\t}\n\treturn result;\n}\n\n/*\n// takes a segment with coordinates [x, y, x, y, ...] and converts the control points into angles and lengths [x, y, angle, length, angle, length, x, y, angle, length, ...] so that it animates more cleanly and avoids odd breaks/kinks. For example, if you animate from 1 o'clock to 6 o'clock, it'd just go directly/linearly rather than around. So the length would be very short in the middle of the tween.\nexport function cpCoordsToAngles(segment, copy) {\n\tvar result = copy ? segment.slice(0) : segment,\n\t\tx, y, i;\n\tfor (i = 0; i < segment.length; i+=6) {\n\t\tx = segment[i+2] - segment[i];\n\t\ty = segment[i+3] - segment[i+1];\n\t\tresult[i+2] = Math.atan2(y, x);\n\t\tresult[i+3] = Math.sqrt(x * x + y * y);\n\t\tx = segment[i+6] - segment[i+4];\n\t\ty = segment[i+7] - segment[i+5];\n\t\tresult[i+4] = Math.atan2(y, x);\n\t\tresult[i+5] = Math.sqrt(x * x + y * y);\n\t}\n\treturn result;\n}\n\n// takes a segment that was converted with cpCoordsToAngles() to have angles and lengths instead of coordinates for the control points, and converts it BACK into coordinates.\nexport function cpAnglesToCoords(segment, copy) {\n\tvar result = copy ? segment.slice(0) : segment,\n\t\tlength = segment.length,\n\t\trnd = 1000,\n\t\tangle, l, i, j;\n\tfor (i = 0; i < length; i+=6) {\n\t\tangle = segment[i+2];\n\t\tl = segment[i+3]; //length\n\t\tresult[i+2] = (((segment[i] + Math.cos(angle) * l) * rnd) | 0) / rnd;\n\t\tresult[i+3] = (((segment[i+1] + Math.sin(angle) * l) * rnd) | 0) / rnd;\n\t\tangle = segment[i+4];\n\t\tl = segment[i+5]; //length\n\t\tresult[i+4] = (((segment[i+6] - Math.cos(angle) * l) * rnd) | 0) / rnd;\n\t\tresult[i+5] = (((segment[i+7] - Math.sin(angle) * l) * rnd) | 0) / rnd;\n\t}\n\treturn result;\n}\n\n//adds an \"isSmooth\" array to each segment and populates it with a boolean value indicating whether or not it's smooth (the control points have basically the same slope). For any smooth control points, it converts the coordinates into angle (x, in radians) and length (y) and puts them into the same index value in a smoothData array.\nexport function populateSmoothData(rawPath) {\n\tlet j = rawPath.length,\n\t\tsmooth, segment, x, y, x2, y2, i, l, a, a2, isSmooth, smoothData;\n\twhile (--j > -1) {\n\t\tsegment = rawPath[j];\n\t\tisSmooth = segment.isSmooth = segment.isSmooth || [0, 0, 0, 0];\n\t\tsmoothData = segment.smoothData = segment.smoothData || [0, 0, 0, 0];\n\t\tisSmooth.length = 4;\n\t\tl = segment.length - 2;\n\t\tfor (i = 6; i < l; i += 6) {\n\t\t\tx = segment[i] - segment[i - 2];\n\t\t\ty = segment[i + 1] - segment[i - 1];\n\t\t\tx2 = segment[i + 2] - segment[i];\n\t\t\ty2 = segment[i + 3] - segment[i + 1];\n\t\t\ta = _atan2(y, x);\n\t\t\ta2 = _atan2(y2, x2);\n\t\t\tsmooth = (Math.abs(a - a2) < 0.09);\n\t\t\tif (smooth) {\n\t\t\t\tsmoothData[i - 2] = a;\n\t\t\t\tsmoothData[i + 2] = a2;\n\t\t\t\tsmoothData[i - 1] = _sqrt(x * x + y * y);\n\t\t\t\tsmoothData[i + 3] = _sqrt(x2 * x2 + y2 * y2);\n\t\t\t}\n\t\t\tisSmooth.push(smooth, smooth, 0, 0, smooth, smooth);\n\t\t}\n\t\t//if the first and last points are identical, check to see if there's a smooth transition. We must handle this a bit differently due to their positions in the array.\n\t\tif (segment[l] === segment[0] && segment[l+1] === segment[1]) {\n\t\t\tx = segment[0] - segment[l-2];\n\t\t\ty = segment[1] - segment[l-1];\n\t\t\tx2 = segment[2] - segment[0];\n\t\t\ty2 = segment[3] - segment[1];\n\t\t\ta = _atan2(y, x);\n\t\t\ta2 = _atan2(y2, x2);\n\t\t\tif (Math.abs(a - a2) < 0.09) {\n\t\t\t\tsmoothData[l-2] = a;\n\t\t\t\tsmoothData[2] = a2;\n\t\t\t\tsmoothData[l-1] = _sqrt(x * x + y * y);\n\t\t\t\tsmoothData[3] = _sqrt(x2 * x2 + y2 * y2);\n\t\t\t\tisSmooth[l-2] = isSmooth[l-1] = true; //don't change indexes 2 and 3 because we'll trigger everything from the END, and this will optimize file size a bit.\n\t\t\t}\n\t\t}\n\t}\n\treturn rawPath;\n}\nexport function pointToScreen(svgElement, point) {\n\tif (arguments.length < 2) { //by default, take the first set of coordinates in the path as the point\n\t\tlet rawPath = getRawPath(svgElement);\n\t\tpoint = svgElement.ownerSVGElement.createSVGPoint();\n\t\tpoint.x = rawPath[0][0];\n\t\tpoint.y = rawPath[0][1];\n\t}\n\treturn point.matrixTransform(svgElement.getScreenCTM());\n}\n\n*/","/*!\n * CustomEase 3.4.1\n * https://greensock.com\n *\n * @license Copyright 2008-2020, GreenSock. All rights reserved.\n * Subject to the terms at https://greensock.com/standard-license or for\n * Club GreenSock members, the agreement issued with that membership.\n * @author: Jack Doyle, jack@greensock.com\n */\n/* eslint-disable */\n\nimport { stringToRawPath, rawPathToString, transformRawPath } from \"./paths.js\";\n\nlet gsap, _coreInitted,\n\t_getGSAP = () => gsap || (typeof(window) !== \"undefined\" && (gsap = window.gsap) && gsap.registerPlugin && gsap),\n\t_initCore = () => {\n\t\tgsap = _getGSAP();\n\t\tif (gsap) {\n\t\t\tgsap.registerEase(\"_CE\", CustomEase.create);\n\t\t\t_coreInitted = 1;\n\t\t} else {\n\t\t\tconsole.warn(\"Please gsap.registerPlugin(CustomEase)\");\n\t\t}\n\t},\n\t_bigNum = 1e20,\n\t_round = value => ~~(value * 1000 + (value < 0 ? -.5 : .5)) / 1000,\n\t_bonusValidated = 1, //CustomEase\n\t_numExp = /[-+=\\.]*\\d+[\\.e\\-\\+]*\\d*[e\\-\\+]*\\d*/gi, //finds any numbers, including ones that start with += or -=, negative numbers, and ones in scientific notation like 1e-8.\n\t_needsParsingExp = /[cLlsSaAhHvVtTqQ]/g,\n\t_findMinimum = values => {\n\t\tlet l = values.length,\n\t\t\tmin = _bigNum,\n\t\t\ti;\n\t\tfor (i = 1; i < l; i += 6) {\n\t\t\tif (+values[i] < min) {\n\t\t\t\tmin = +values[i];\n\t\t\t}\n\t\t}\n\t\treturn min;\n\t},\n\t//takes all the points and translates/scales them so that the x starts at 0 and ends at 1.\n\t_normalize = (values, height, originY) => {\n\t\tif (!originY && originY !== 0) {\n\t\t\toriginY = Math.max(+values[values.length-1], +values[1]);\n\t\t}\n\t\tlet tx = +values[0] * -1,\n\t\t\tty = -originY,\n\t\t\tl = values.length,\n\t\t\tsx = 1 / (+values[l - 2] + tx),\n\t\t\tsy = -height || ((Math.abs(+values[l - 1] - +values[1]) < 0.01 * (+values[l - 2] - +values[0])) ? _findMinimum(values) + ty : +values[l - 1] + ty),\n\t\t\ti;\n\t\tif (sy) { //typically y ends at 1 (so that the end values are reached)\n\t\t\tsy = 1 / sy;\n\t\t} else { //in case the ease returns to its beginning value, scale everything proportionally\n\t\t\tsy = -sx;\n\t\t}\n\t\tfor (i = 0; i < l; i += 2) {\n\t\t\tvalues[i] = (+values[i] + tx) * sx;\n\t\t\tvalues[i + 1] = (+values[i + 1] + ty) * sy;\n\t\t}\n\t},\n\t//note that this function returns point objects like {x, y} rather than working with segments which are arrays with alternating x, y values as in the similar function in paths.js\n\t_bezierToPoints = function (x1, y1, x2, y2, x3, y3, x4, y4, threshold, points, index) {\n\t\tlet x12 = (x1 + x2) / 2,\n\t\t\ty12 = (y1 + y2) / 2,\n\t\t\tx23 = (x2 + x3) / 2,\n\t\t\ty23 = (y2 + y3) / 2,\n\t\t\tx34 = (x3 + x4) / 2,\n\t\t\ty34 = (y3 + y4) / 2,\n\t\t\tx123 = (x12 + x23) / 2,\n\t\t\ty123 = (y12 + y23) / 2,\n\t\t\tx234 = (x23 + x34) / 2,\n\t\t\ty234 = (y23 + y34) / 2,\n\t\t\tx1234 = (x123 + x234) / 2,\n\t\t\ty1234 = (y123 + y234) / 2,\n\t\t\tdx = x4 - x1,\n\t\t\tdy = y4 - y1,\n\t\t\td2 = Math.abs((x2 - x4) * dy - (y2 - y4) * dx),\n\t\t\td3 = Math.abs((x3 - x4) * dy - (y3 - y4) * dx),\n\t\t\tlength;\n\t\tif (!points) {\n\t\t\tpoints = [{x: x1, y: y1}, {x: x4, y: y4}];\n\t\t\tindex = 1;\n\t\t}\n\t\tpoints.splice(index || points.length - 1, 0, {x: x1234, y: y1234});\n\t\tif ((d2 + d3) * (d2 + d3) > threshold * (dx * dx + dy * dy)) {\n\t\t\tlength = points.length;\n\t\t\t_bezierToPoints(x1, y1, x12, y12, x123, y123, x1234, y1234, threshold, points, index);\n\t\t\t_bezierToPoints(x1234, y1234, x234, y234, x34, y34, x4, y4, threshold, points, index + 1 + (points.length - length));\n\t\t}\n\t\treturn points;\n\t};\n\nexport class CustomEase {\n\n\tconstructor(id, data, config) {\n\t\tif (!_coreInitted) {\n\t\t\t_initCore();\n\t\t}\n\t\tthis.id = id;\n\t\tif (_bonusValidated) {\n\t\t\tthis.setData(data, config);\n\t\t}\n\t}\n\n\tsetData(data, config) {\n\t\tconfig = config || {};\n\t\tdata = data || \"0,0,1,1\";\n\t\tlet values = data.match(_numExp),\n\t\t\tclosest = 1,\n\t\t\tpoints = [],\n\t\t\tlookup = [],\n\t\t\tprecision = config.precision || 1,\n\t\t\tfast = (precision <= 1),\n\t\t\tl, a1, a2, i, inc, j, point, prevPoint, p;\n\t\tthis.data = data;\n\t\tif (_needsParsingExp.test(data) || (~data.indexOf(\"M\") && data.indexOf(\"C\") < 0)) {\n\t\t\tvalues = stringToRawPath(data)[0];\n\t\t}\n\t\tl = values.length;\n\t\tif (l === 4) {\n\t\t\tvalues.unshift(0, 0);\n\t\t\tvalues.push(1, 1);\n\t\t\tl = 8;\n\t\t} else if ((l - 2) % 6) {\n\t\t\tthrow \"Invalid CustomEase\";\n\t\t}\n\t\tif (+values[0] !== 0 || +values[l - 2] !== 1) {\n\t\t\t_normalize(values, config.height, config.originY);\n\t\t}\n\t\tthis.segment = values;\n\t\tfor (i = 2; i < l; i += 6) {\n\t\t\ta1 = {x: +values[i - 2], y: +values[i - 1]};\n\t\t\ta2 = {x: +values[i + 4], y: +values[i + 5]};\n\t\t\tpoints.push(a1, a2);\n\t\t\t_bezierToPoints(a1.x, a1.y, +values[i], +values[i + 1], +values[i + 2], +values[i + 3], a2.x, a2.y, 1 / (precision * 200000), points, points.length - 1);\n\t\t}\n\t\tl = points.length;\n\t\tfor (i = 0; i < l; i++) {\n\t\t\tpoint = points[i];\n\t\t\tprevPoint = points[i - 1] || point;\n\t\t\tif (point.x > prevPoint.x || (prevPoint.y !== point.y && prevPoint.x === point.x) || point === prevPoint) { //if a point goes BACKWARD in time or is a duplicate, just drop it.\n\t\t\t\tprevPoint.cx = point.x - prevPoint.x; //change in x between this point and the next point (performance optimization)\n\t\t\t\tprevPoint.cy = point.y - prevPoint.y;\n\t\t\t\tprevPoint.n = point;\n\t\t\t\tprevPoint.nx = point.x; //next point's x value (performance optimization, making lookups faster in getRatio()). Remember, the lookup will always land on a spot where it's either this point or the very next one (never beyond that)\n\t\t\t\tif (fast && i > 1 && Math.abs(prevPoint.cy / prevPoint.cx - points[i - 2].cy / points[i - 2].cx) > 2) { //if there's a sudden change in direction, prioritize accuracy over speed. Like a bounce ease - you don't want to risk the sampling chunks landing on each side of the bounce anchor and having it clipped off.\n\t\t\t\t\tfast = 0;\n\t\t\t\t}\n\t\t\t\tif (prevPoint.cx < closest) {\n\t\t\t\t\tif (!prevPoint.cx) {\n\t\t\t\t\t\tprevPoint.cx = 0.001; //avoids math problems in getRatio() (dividing by zero)\n\t\t\t\t\t\tif (i === l - 1) { //in case the final segment goes vertical RIGHT at the end, make sure we end at the end.\n\t\t\t\t\t\t\tprevPoint.x -= 0.001;\n\t\t\t\t\t\t\tclosest = Math.min(closest, 0.001);\n\t\t\t\t\t\t\tfast = 0;\n\t\t\t\t\t\t}\n\t\t\t\t\t} else {\n\t\t\t\t\t\tclosest = prevPoint.cx;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tpoints.splice(i--, 1);\n\t\t\t\tl--;\n\t\t\t}\n\t\t}\n\t\tl = (1 / closest + 1) | 0;\n\t\tinc = 1 / l;\n\t\tj = 0;\n\t\tpoint = points[0];\n\t\tif (fast) {\n\t\t\tfor (i = 0; i < l; i++) { //for fastest lookups, we just sample along the path at equal x (time) distance. Uses more memory and is slightly less accurate for anchors that don't land on the sampling points, but for the vast majority of eases it's excellent (and fast).\n\t\t\t\tp = i * inc;\n\t\t\t\tif (point.nx < p) {\n\t\t\t\t\tpoint = points[++j];\n\t\t\t\t}\n\t\t\t\ta1 = point.y + ((p - point.x) / point.cx) * point.cy;\n\t\t\t\tlookup[i] = {x: p, cx: inc, y: a1, cy: 0, nx: 9};\n\t\t\t\tif (i) {\n\t\t\t\t\tlookup[i - 1].cy = a1 - lookup[i - 1].y;\n\t\t\t\t}\n\t\t\t}\n\t\t\tlookup[l - 1].cy = points[points.length - 1].y - a1;\n\t\t} else { //this option is more accurate, ensuring that EVERY anchor is hit perfectly. Clipping across a bounce, for example, would never happen.\n\t\t\tfor (i = 0; i < l; i++) { //build a lookup table based on the smallest distance so that we can instantly find the appropriate point (well, it'll either be that point or the very next one). We'll look up based on the linear progress. So it's it's 0.5 and the lookup table has 100 elements, it'd be like lookup[Math.floor(0.5 * 100)]\n\t\t\t\tif (point.nx < i * inc) {\n\t\t\t\t\tpoint = points[++j];\n\t\t\t\t}\n\t\t\t\tlookup[i] = point;\n\t\t\t}\n\n\t\t\tif (j < points.length - 1) {\n\t\t\t\tlookup[i-1] = points[points.length-2];\n\t\t\t}\n\t\t}\n\t\t//this._calcEnd = (points[points.length-1].y !== 1 || points[0].y !== 0); //ensures that we don't run into floating point errors. As long as we're starting at 0 and ending at 1, tell GSAP to skip the final calculation and use 0/1 as the factor.\n\n\t\tthis.ease = p => {\n\t\t\tlet point = lookup[(p * l) | 0] || lookup[l - 1];\n\t\t\tif (point.nx < p) {\n\t\t\t\tpoint = point.n;\n\t\t\t}\n\t\t\treturn point.y + ((p - point.x) / point.cx) * point.cy;\n\t\t};\n\n\t\tthis.ease.custom = this;\n\n\t\tif (this.id) {\n\t\t\tgsap.registerEase(this.id, this.ease);\n\t\t}\n\n\t\treturn this;\n\t}\n\n\tgetSVGData(config) {\n\t\treturn CustomEase.getSVGData(this, config);\n\t}\n\n\tstatic create(id, data, config) {\n\t\treturn (new CustomEase(id, data, config)).ease;\n\t}\n\n\tstatic register(core) {\n\t\tgsap = core;\n\t\t_initCore();\n\t}\n\n\tstatic get(id) {\n\t\treturn gsap.parseEase(id);\n\t}\n\n\tstatic getSVGData(ease, config) {\n\t\tconfig = config || {};\n\t\tlet width = config.width || 100,\n\t\t\theight = config.height || 100,\n\t\t\tx = config.x || 0,\n\t\t\ty = (config.y || 0) + height,\n\t\t\te = gsap.utils.toArray(config.path)[0],\n\t\t\ta, slope, i, inc, tx, ty, precision, threshold, prevX, prevY;\n\t\tif (config.invert) {\n\t\t\theight = -height;\n\t\t\ty = 0;\n\t\t}\n\t\tif (typeof(ease) === \"string\") {\n\t\t\tease = gsap.parseEase(ease);\n\t\t}\n\t\tif (ease.custom) {\n\t\t\tease = ease.custom;\n\t\t}\n\t\tif (ease instanceof CustomEase) {\n\t\t\ta = rawPathToString(transformRawPath([ease.segment], width, 0, 0, -height, x, y));\n\t\t} else {\n\t\t\ta = [x, y];\n\t\t\tprecision = Math.max(5, (config.precision || 1) * 200);\n\t\t\tinc = 1 / precision;\n\t\t\tprecision += 2;\n\t\t\tthreshold = 5 / precision;\n\t\t\tprevX = _round(x + inc * width);\n\t\t\tprevY = _round(y + ease(inc) * -height);\n\t\t\tslope = (prevY - y) / (prevX - x);\n\t\t\tfor (i = 2; i < precision; i++) {\n\t\t\t\ttx = _round(x + i * inc * width);\n\t\t\t\tty = _round(y + ease(i * inc) * -height);\n\t\t\t\tif (Math.abs((ty - prevY) / (tx - prevX) - slope) > threshold || i === precision - 1) { //only add points when the slope changes beyond the threshold\n\t\t\t\t\ta.push(prevX, prevY);\n\t\t\t\t\tslope = (ty - prevY) / (tx - prevX);\n\t\t\t\t}\n\t\t\t\tprevX = tx;\n\t\t\t\tprevY = ty;\n\t\t\t}\n\t\t\ta = \"M\" + a.join(\",\");\n\t\t}\n\t\tif (e) {\n\t\t\te.setAttribute(\"d\", a);\n\t\t}\n\t\treturn a;\n\t}\n\n}\n\n_getGSAP() && gsap.registerPlugin(CustomEase);\n\nCustomEase.version = \"3.4.1\";\n\nexport { CustomEase as default };","import CustomEase from \"../utils/gsap/CustomEase\";\nimport gsap from \"gsap\";\n\nexport default {\n install(Vue) {\n // gsap 의존성 플러그인 등록\n gsap.registerPlugin(CustomEase);\n // 뷰인스턴스 라이브러리로 등록, `this.$gsap` 형태로 사용가능\n Vue.prototype.$gsap = gsap;\n\n // ## 배포용 빌드시 중요사항 ##\n // IE에서 로띠파일 로드시 json 경로 이슈로 분기처리 로직, `this.$constants` 변수로 사용\n const isProd = process.env.NODE_ENV === \"production\";\n const isIE = window.browserInfo && window.browserInfo.engine === \"i\";\n Vue.prototype.$constants = {\n lottiePath:\n isProd && isIE\n ? \"https://mini.koreainvestment.com/stock/br/json\"\n : \"json\",\n };\n\n // ## 배포용 빌드시 중요사항 ##\n // 미니스탁 실서비스가 `mini.koreainvestment.com/stock/br` 에서 호스팅되고 있음\n // 따라서 a link 이동시에는 실서비스 빌드시 경로 형태가 '/stock/br/*' 형태가 되어야 함\n // 참고) vue.config.js 파일에서 process.env.HOME_PATH 셋팅값 분기처리 로직\n // vue 컴포넌트 내부에서 `$HOME_PATH` 변수로 사용중\n Vue.prototype.$HOME_PATH = process.env.HOME_PATH || \"/\";\n\n // 화면 높이값 잡아주는 공통 메서드 로직\n Vue.mixin({\n mounted() { },\n methods: {\n //스크롤링 CSS 세팅으로 밑으로 내리는 작업 수행\n setImgMaxHeight(parentSelector, idx, exception) {\n window.addEventListener('resize', function (event) {\n const wrapContent = document.querySelector(\n `${parentSelector} .child`\n );\n const main_videoContent = document.querySelector(\n `${parentSelector} .main_video`\n );\n if (wrapContent) {\n wrapContent.setAttribute(\"style\", `height:${window.innerHeight}px; min-height:${window.innerHeight}px; margin-top:${window.innerHeight * idx}px;`);\n }\n if (main_videoContent && !exception) {\n main_videoContent.setAttribute(\"style\", `height:${window.innerHeight}px`);\n }\n }, true);\n },\n setSelectImgMaxHeight(parentSelector, idx, opacity) {\n window.addEventListener('resize', function (event) {\n const wrapContent = document.querySelector(\n `${parentSelector} .child`\n );\n const main_videoContent = document.querySelector(\n `${parentSelector} .main_video`\n );\n if (wrapContent) {\n wrapContent.setAttribute(\"style\", `height:${window.innerHeight}px; min-height:${window.innerHeight}px; margin-top:${window.innerHeight * idx}px; opacity: ${window.shareCurrentIdx === opacity ? 1 : 0};`);\n }\n if (main_videoContent) {\n main_videoContent.setAttribute(\"style\", `height:${window.innerHeight}px`);\n }\n }, true);\n },\n setSelectMaxHeight(parentSelector, idx, opacity) {\n window.addEventListener('resize', function (event) {\n const wrapContent = document.querySelector(\n `${parentSelector}`\n );\n if (wrapContent) {\n wrapContent.setAttribute(\"style\", `height:${window.innerHeight}px; min-height:${window.innerHeight}px; margin-top:${window.innerHeight * idx}px; opacity: ${window.shareCurrentIdx === opacity ? 1 : 0};`);\n }\n }, true);\n },\n setMoblieImgMaxHeight(parentSelector, idx, exception) {\n window.addEventListener('resize', function (event) {\n const wrapContent = document.querySelector(\n `${parentSelector}`\n );\n const main_videoContent = document.querySelector(\n `${parentSelector} .main_video`\n );\n if (wrapContent) {\n wrapContent.setAttribute(\"style\", `height:${window.innerHeight}px;`);\n }\n if (main_videoContent && !exception) {\n main_videoContent.setAttribute(\"style\", `height:${window.innerHeight}px;`);\n }\n }, true);\n },\n setMobileSelectMaxHeight(parentSelector, idx, display) {\n if (document.querySelector(`.section${display - 1}_m`)) {\n document.querySelector(`.section${display - 1}_m`).setAttribute(\"style\", `display: none; opacity: 0;`);\n }\n document.querySelector(`.section${display}_m`).setAttribute(\"style\", `display: ${window.shareCurrentIdx === display ? 'block' : 'none'}; opacity: 1;`);\n if (document.querySelector(`.section${display + 1}_m`)) {\n document.querySelector(`.section${display + 1}_m`).setAttribute(\"style\", `display: none; opacity: 0;`);\n }\n window.addEventListener('resize', function (event) {\n const wrapContent = document.querySelector(\n `${parentSelector}`\n );\n if (wrapContent) {\n wrapContent.setAttribute(\"style\", `display: ${window.shareCurrentIdx === display ? 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무슨일이? 미니톡에서 확인하세요.\"}})])},function () {var _vm=this;var _h=_vm.$createElement;var _c=_vm._self._c||_h;return _c('h2',[_c('img',{staticClass:\"career_tit\",attrs:{\"src\":require(\"@/assets/images/mo_new/img_career_tit.svg\"),\"alt\":\"Careers\"}})])},function () {var _vm=this;var _h=_vm.$createElement;var _c=_vm._self._c||_h;return _c('div',{staticClass:\"idcard idcard01\"},[_c('img',{staticClass:\"career_img\",attrs:{\"src\":require(\"@/assets/images/mo_new/career/idcard1.png\"),\"alt\":\"사원증 이미지\"}})])},function () {var _vm=this;var _h=_vm.$createElement;var _c=_vm._self._c||_h;return _c('div',{staticClass:\"idcard idcard02\"},[_c('img',{staticClass:\"career_img\",attrs:{\"src\":require(\"@/assets/images/mo_new/career/idcard2.png\"),\"alt\":\"사원증 이미지\"}})])},function () {var _vm=this;var _h=_vm.$createElement;var _c=_vm._self._c||_h;return _c('div',{staticClass:\"idcard idcard03\"},[_c('img',{staticClass:\"career_img\",attrs:{\"src\":require(\"@/assets/images/mo_new/career/idcard3.png\"),\"alt\":\"사원증 이미지\"}})])},function () {var _vm=this;var _h=_vm.$createElement;var _c=_vm._self._c||_h;return _c('div',{staticClass:\"idcard idcard04\"},[_c('img',{staticClass:\"career_img\",attrs:{\"src\":require(\"@/assets/images/mo_new/career/idcard4.png\"),\"alt\":\"사원증 이미지\"}})])},function () {var _vm=this;var _h=_vm.$createElement;var _c=_vm._self._c||_h;return _c('p',{staticClass:\"career_txt\"},[_vm._v(\" 열정, 도전, 전문역량을 \"),_c('br'),_vm._v(\"갖춘 변화주도형 \"),_c('br'),_vm._v(\"인재를 모십니다. \")])},function () {var _vm=this;var _h=_vm.$createElement;var _c=_vm._self._c||_h;return _c('a',{attrs:{\"href\":\"https://recruit.truefriend.com/announcementList\",\"target\":\"_blank\"}},[_c('button',{staticClass:\"btn_career\",attrs:{\"type\":\"button\"}},[_c('span',[_vm._v(\"채용공고 보기\")])])])},function () {var _vm=this;var _h=_vm.$createElement;var _c=_vm._self._c||_h;return _c('h2',[_c('img',{staticClass:\"term_tit\",attrs:{\"src\":require(\"@/assets/images/mo_new/img_term_tit.svg\"),\"alt\":\"이용약관\"}})])}]\n\nexport { render, staticRenderFns }","var render = function () {var _vm=this;var _h=_vm.$createElement;var _c=_vm._self._c||_h;return _c('section',{staticClass:\"section_toggle\"},[_c('div',{staticClass:\"inner\"},[_c('div',{staticClass:\"toggle_area\"},[_c('button',{staticClass:\"toggle_button\",attrs:{\"type\":\"button\"},on:{\"click\":_vm.toggleClick}},[_c('h2',{staticClass:\"toggle_h2\"},[_vm._v(\"투자유의사항\")])]),_c('SlideUpDown',{attrs:{\"active\":_vm.active}},[_c('div',{staticClass:\"toggle_content\"},[_c('p',{staticClass:\"toggle_text\"},[_vm._v(\" 투자자는 주식거래에 대하여 금융회사로부터 충분한 설명을 받을 권리가 있으며, 투자전 상품설명서 등을 반드시 읽어보시기 바랍니다. ※이 금융투자상품은 예금자보호법에 따라 예금보험공사가 보호하지 않습니다. ※금융상품은 자산가격 변동, 환율 변동 등에 따라 투자원금의 손실(0~100%)이 발생할 수 있으며, 그 손실은 투자자에게 귀속됩니다. ※미니스탁 해외주식 소수점 거래시 수수료는 매수 0.25%(국내수수료 및 SEC fee*등 모든 비용 포함)이며, 기타 자세한 사항은 홈페이지를 참조하시기 바랍니다.(*SEC fee 인상시에도 수수료 변경없음) ※미니스탁 국내주식 거래시 뱅키스 온라인 거래 수수료는 0.0140527%이며, 기타 자세한 사항은 홈페이지를 참조하시기 바랍니다. ※미니스탁 해외주식 소수점 거래시 매수 60% 우대환율, 매도 80% 우대환율이 적용됩니다.(로이터 고시 매매 기준환율 +1% 스프레드 기준) ※상환능력에 비해 대출금이 과도할 경우 개인신용평점이 하락할 수 있으며, 이로 인해 금융거래와 관련된 불이익이 발생할 수 있습니다. ※적정 담보비율 미달 시 기한 내 추가담보를 제공하지 않으면 담보증권이 임의 처분될 수 있습니다. \")]),_c('p',{staticClass:\"toggle_text\"},[_vm._v(\" 한국투자증권 준법감시인 심사필 제2023-1125호(2023.08.09~2024.08.08) \")]),_c('p',{staticClass:\"toggle_text\"},[_vm._v(\" 한국투자증권 본사 : 서울특별시 영등포구 의사당대로 88 (우)07321, 고객센터 : 1544-5000 \")])])])],1)])])}\nvar staticRenderFns = []\n\nexport { render, staticRenderFns }","\n\n\n","import mod from \"-!../../../../node_modules/cache-loader/dist/cjs.js??ref--12-0!../../../../node_modules/thread-loader/dist/cjs.js!../../../../node_modules/babel-loader/lib/index.js!../../../../node_modules/cache-loader/dist/cjs.js??ref--0-0!../../../../node_modules/vue-loader/lib/index.js??vue-loader-options!./SectionToggle.vue?vue&type=script&lang=js&\"; export default mod; export * from \"-!../../../../node_modules/cache-loader/dist/cjs.js??ref--12-0!../../../../node_modules/thread-loader/dist/cjs.js!../../../../node_modules/babel-loader/lib/index.js!../../../../node_modules/cache-loader/dist/cjs.js??ref--0-0!../../../../node_modules/vue-loader/lib/index.js??vue-loader-options!./SectionToggle.vue?vue&type=script&lang=js&\"","import { render, staticRenderFns } from \"./SectionToggle.vue?vue&type=template&id=242f144c&\"\nimport script from \"./SectionToggle.vue?vue&type=script&lang=js&\"\nexport * from \"./SectionToggle.vue?vue&type=script&lang=js&\"\n\n\n/* normalize component */\nimport normalizer from \"!../../../../node_modules/vue-loader/lib/runtime/componentNormalizer.js\"\nvar component = normalizer(\n script,\n render,\n staticRenderFns,\n false,\n null,\n null,\n null\n \n)\n\nexport default component.exports","import gsap from \"gsap\";\nimport lottie from \"lottie-web\";\n\nexport default {\n /**\n * @param\n * selector: 선택한 요소\n * yPecent: 높이 요소의 위치\n * opacity: 표시 여부\n * duration: 시간\n * xPecent: 가로 요소의 위치\n */\n setAnimation(selector, yPecent, opacity, duration, visibility) {\n //selector .slide~ 클래스를 기준으로 반복 처리 작업 수정\n const el = document.querySelector(selector);\n //console.log(el);\n if (yPecent === \"not\") {\n gsap.to(el, {\n opacity: opacity === \"view\" ? 1 : 0,\n duration: duration,\n });\n } else if (yPecent === \"up\" || yPecent === \"down\") {\n gsap.to(el, {\n y: yPecent === \"up\" ? 0 : 200,\n opacity: opacity === \"view\" ? 1 : 0,\n duration: duration,\n ease: \"power2.out\"\n });\n } else {\n gsap.to(el, {\n y: yPecent,\n opacity: opacity === \"view\" ? 1 : 0,\n duration: duration,\n visibility: visibility ? visibility : 'initial',\n ease: \"power3.out\"\n });\n }\n },\n /**\n * @param\n * selector: 선택한 요소\n * xPercent: 높이 요소의 위치\n * opacity: 표시 여부\n * duration: 시간\n * visibility: 표시 여부?\n */\n setXAnimation(selector, xPercent, opacity, duration, visibility) {\n //selector .slide~ 클래스를 기준으로 반복 처리 작업 수정\n const el = document.querySelector(selector);\n gsap.to(el, {\n x: xPercent,\n opacity: opacity || 1,\n duration: duration || 0.5,\n visibility: visibility || 'initial',\n ease: \"power3.out\"\n });\n },\n setScaleY(selector, per) {\n const el = document.querySelector(selector);\n gsap.to(el, {\n scaleY: per,\n });\n },\n /**\n * @param\n * selector: 선택한 요소\n * path: 높이 요소의 위치\n * opacity: 표시 여부\n * duration: 시간\n * xPecent: 가로 요소의 위치\n */\n loadLottieSetting(selector, loop, autoPlay, setSpeed, path) {\n return lottie.loadAnimation({\n container: document.querySelector(selector),\n renderer: \"svg\",\n loop: loop,\n autoplay: autoPlay,\n setSpeed: setSpeed,\n path: path,\n });\n },\n\n /**\n * @param\n * selector: 선택한 요소\n * path: 높이 요소의 위치\n * opacity: 표시 여부\n * duration: 시간\n * xPecent: 가로 요소의 위치\n */\n loadLottieCanvasSetting(selector, loop, autoPlay, setSpeed, path) {\n return lottie.loadAnimation({\n container: document.querySelector(selector),\n renderer: \"canvas\",\n loop: loop,\n autoplay: autoPlay,\n setSpeed: setSpeed,\n path: path,\n });\n },\n\n}","\n\n","import mod from \"-!../../../../node_modules/cache-loader/dist/cjs.js??ref--12-0!../../../../node_modules/thread-loader/dist/cjs.js!../../../../node_modules/babel-loader/lib/index.js!../../../../node_modules/cache-loader/dist/cjs.js??ref--0-0!../../../../node_modules/vue-loader/lib/index.js??vue-loader-options!./Mobile.vue?vue&type=script&lang=js&\"; export default mod; export * from \"-!../../../../node_modules/cache-loader/dist/cjs.js??ref--12-0!../../../../node_modules/thread-loader/dist/cjs.js!../../../../node_modules/babel-loader/lib/index.js!../../../../node_modules/cache-loader/dist/cjs.js??ref--0-0!../../../../node_modules/vue-loader/lib/index.js??vue-loader-options!./Mobile.vue?vue&type=script&lang=js&\"","import { render, staticRenderFns } from \"./Mobile.vue?vue&type=template&id=31e5c73e&\"\nimport script from \"./Mobile.vue?vue&type=script&lang=js&\"\nexport * from \"./Mobile.vue?vue&type=script&lang=js&\"\n\n\n/* normalize component */\nimport normalizer from \"!../../../../node_modules/vue-loader/lib/runtime/componentNormalizer.js\"\nvar component = normalizer(\n script,\n render,\n staticRenderFns,\n false,\n null,\n null,\n null\n \n)\n\nexport default component.exports","var render = function () {var _vm=this;var _h=_vm.$createElement;var _c=_vm._self._c||_h;return _c('div',{staticClass:\"pc_new\"},[(_vm.hederShow)?_c('header',{staticClass:\"header\"},[_c('div',{staticClass:\"inner2\"},[_c('h1',{on:{\"click\":function($event){return _vm.scrollTop()}}},[_c('img',{staticClass:\"logo_img\",attrs:{\"src\":require(\"@/assets/images/pc_new/menu/logo.svg\"),\"alt\":\"ministock\"}})]),_c('ul',{staticClass:\"menu\"},[_c('li',{on:{\"click\":function($event){return _vm.goSlide(1)}}},[_c('button',{staticClass:\"btn_memu\",attrs:{\"type\":\"button\"}},[_c('svg',{attrs:{\"width\":\"58\",\"height\":\"124\",\"viewBox\":\"0 0 58 16\",\"fill\":\"none\",\"xmlns\":\"http://www.w3.org/2000/svg\"}},[_c('path',{attrs:{\"d\":\"M5.94813 0.68H9.02813L14.4081 15H11.4281L10.2481 11.58H4.72813L3.54813 15H0.568125L5.94813 0.68ZM9.36813 9.1L8.08813 5.52L7.56813 3.78H7.40813L6.88813 5.52L5.60812 9.1H9.36813ZM15.7645 0.68H18.3845V4.98L18.2245 6.38H18.3845C18.6245 5.96667 18.9979 5.61333 19.5045 5.32C20.0112 5.02667 20.6379 4.88 21.3845 4.88C22.0112 4.88 22.6045 5.01333 23.1645 5.28C23.7379 5.53333 24.2379 5.89333 24.6645 6.36C25.1045 6.81333 25.4512 7.36 25.7045 8C25.9579 8.64 26.0845 9.34 26.0845 10.1C26.0845 10.86 25.9579 11.56 25.7045 12.2C25.4512 12.84 25.1045 13.3933 24.6645 13.86C24.2379 14.3133 23.7379 14.6733 23.1645 14.94C22.6045 15.1933 22.0112 15.32 21.3845 15.32C20.6379 15.32 20.0112 15.1733 19.5045 14.88C18.9979 14.5867 18.6245 14.2333 18.3845 13.82H18.2245V15H15.7645V0.68ZM20.8445 12.9C21.1912 12.9 21.5179 12.8333 21.8245 12.7C22.1445 12.5667 22.4245 12.38 22.6645 12.14C22.9045 11.9 23.0979 11.6067 23.2445 11.26C23.3912 10.9133 23.4645 10.5267 23.4645 10.1C23.4645 9.67333 23.3912 9.28667 23.2445 8.94C23.0979 8.59333 22.9045 8.3 22.6645 8.06C22.4245 7.82 22.1445 7.63333 21.8245 7.5C21.5179 7.36667 21.1912 7.3 20.8445 7.3C20.4979 7.3 20.1645 7.36667 19.8445 7.5C19.5379 7.62 19.2645 7.8 19.0245 8.04C18.7845 8.28 18.5912 8.57333 18.4445 8.92C18.2979 9.26667 18.2245 9.66 18.2245 10.1C18.2245 10.54 18.2979 10.9333 18.4445 11.28C18.5912 11.6267 18.7845 11.92 19.0245 12.16C19.2645 12.4 19.5379 12.5867 19.8445 12.72C20.1645 12.84 20.4979 12.9 20.8445 12.9ZM32.3967 4.88C33.1567 4.88 33.8501 5.01333 34.4767 5.28C35.1167 5.53333 35.6634 5.89333 36.1167 6.36C36.5834 6.81333 36.9434 7.36 37.1967 8C37.4634 8.64 37.5967 9.34 37.5967 10.1C37.5967 10.86 37.4634 11.56 37.1967 12.2C36.9434 12.84 36.5834 13.3933 36.1167 13.86C35.6634 14.3133 35.1167 14.6733 34.4767 14.94C33.8501 15.1933 33.1567 15.32 32.3967 15.32C31.6367 15.32 30.9367 15.1933 30.2967 14.94C29.6701 14.6733 29.1234 14.3133 28.6567 13.86C28.2034 13.3933 27.8434 12.84 27.5767 12.2C27.3234 11.56 27.1967 10.86 27.1967 10.1C27.1967 9.34 27.3234 8.64 27.5767 8C27.8434 7.36 28.2034 6.81333 28.6567 6.36C29.1234 5.89333 29.6701 5.53333 30.2967 5.28C30.9367 5.01333 31.6367 4.88 32.3967 4.88ZM32.3967 12.9C32.7301 12.9 33.0501 12.84 33.3567 12.72C33.6767 12.5867 33.9567 12.4 34.1967 12.16C34.4367 11.92 34.6234 11.6267 34.7567 11.28C34.9034 10.9333 34.9767 10.54 34.9767 10.1C34.9767 9.66 34.9034 9.26667 34.7567 8.92C34.6234 8.57333 34.4367 8.28 34.1967 8.04C33.9567 7.8 33.6767 7.62 33.3567 7.5C33.0501 7.36667 32.7301 7.3 32.3967 7.3C32.0501 7.3 31.7234 7.36667 31.4167 7.5C31.1101 7.62 30.8367 7.8 30.5967 8.04C30.3567 8.28 30.1634 8.57333 30.0167 8.92C29.8834 9.26667 29.8167 9.66 29.8167 10.1C29.8167 10.54 29.8834 10.9333 30.0167 11.28C30.1634 11.6267 30.3567 11.92 30.5967 12.16C30.8367 12.4 31.1101 12.5867 31.4167 12.72C31.7234 12.84 32.0501 12.9 32.3967 12.9ZM45.9625 13.72H45.8025C45.4958 14.2133 45.0825 14.6067 44.5625 14.9C44.0425 15.18 43.4492 15.32 42.7825 15.32C41.5425 15.32 40.6158 14.94 40.0025 14.18C39.4025 13.42 39.1025 12.4067 39.1025 11.14V5.2H41.7225V10.82C41.7225 11.5267 41.8758 12.0533 42.1825 12.4C42.5025 12.7333 42.9625 12.9 43.5625 12.9C43.9225 12.9 44.2358 12.8267 44.5025 12.68C44.7825 12.52 45.0158 12.3133 45.2025 12.06C45.4025 11.7933 45.5492 11.4867 45.6425 11.14C45.7492 10.78 45.8025 10.4 45.8025 10V5.2H48.4225V15H45.9625V13.72ZM51.8445 7.44H50.1245V5.2H51.8445V2.2H54.4645V5.2H56.8645V7.44H54.4645V11.24C54.4645 11.4667 54.4845 11.68 54.5245 11.88C54.5779 12.0667 54.6712 12.2267 54.8045 12.36C54.9912 12.5733 55.2579 12.68 55.6045 12.68C55.8312 12.68 56.0112 12.66 56.1445 12.62C56.2779 12.5667 56.4045 12.5 56.5245 12.42L57.2645 14.72C56.9579 14.8667 56.6245 14.9733 56.2645 15.04C55.9179 15.12 55.5312 15.16 55.1045 15.16C54.6112 15.16 54.1645 15.0867 53.7645 14.94C53.3779 14.78 53.0512 14.5667 52.7845 14.3C52.1579 13.7 51.8445 12.8467 51.8445 11.74V7.44Z\",\"fill\":\"#0D0D0D\"}})]),_c('span',{staticClass:\"blind\"},[_vm._v(\"About\")])])]),_c('li',{on:{\"click\":function($event){return _vm.goSlide(2)}}},[_c('button',{staticClass:\"btn_memu\",attrs:{\"type\":\"button\"}},[_c('svg',{attrs:{\"width\":\"72\",\"height\":\"124\",\"viewBox\":\"0 0 72 16\",\"fill\":\"none\",\"xmlns\":\"http://www.w3.org/2000/svg\"}},[_c('path',{attrs:{\"d\":\"M13.3174 12.7C12.6108 13.5533 11.7774 14.2067 10.8174 14.66C9.85742 15.1 8.78409 15.32 7.59742 15.32C6.53076 15.32 5.53742 15.1267 4.61742 14.74C3.71076 14.3533 2.92409 13.8267 2.25742 13.16C1.59076 12.4933 1.06409 11.7067 0.677422 10.8C0.290755 9.88 0.0974219 8.89333 0.0974219 7.84C0.0974219 6.78667 0.290755 5.80667 0.677422 4.9C1.06409 3.98 1.59076 3.18667 2.25742 2.52C2.92409 1.85333 3.71076 1.32667 4.61742 0.94C5.53742 0.553333 6.53076 0.359999 7.59742 0.359999C8.74409 0.359999 9.75076 0.559999 10.6174 0.96C11.4974 1.36 12.2774 1.94 12.9574 2.7L11.0574 4.54C10.6308 4.04667 10.1374 3.65333 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_c('h2',[_c('div',{staticClass:\"slider-pagination\"},[_c('span',{staticClass:\"slider-pagination-bullet\"}),_c('span',{staticClass:\"slider-pagination-bullet\"}),_c('span',{staticClass:\"slider-pagination-bullet\"}),_c('span',{staticClass:\"slider-pagination-bullet\"}),_c('span',{staticClass:\"slider-pagination-bullet\"})]),_c('img',{staticClass:\"slide_tit\",attrs:{\"src\":require(\"@/assets/images/pc_new/img_slide_tit.svg\"),\"alt\":\"smile season3\"}})])},function () {var _vm=this;var _h=_vm.$createElement;var _c=_vm._self._c||_h;return _c('div',{staticClass:\"items item01\"},[_c('div',{staticClass:\"slide_txtarea\"},[_c('p',{staticClass:\"slide_txt01\"},[_vm._v(\"한국주식까지\")]),_c('p',{staticClass:\"slide_txt02\"},[_vm._v(\" 실시간으로 쉽게 투자해 보세요. 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\")])]),_c('div',{staticClass:\"slide_imgarea\"},[_c('img',{staticClass:\"slide_img01\",attrs:{\"src\":require(\"@/assets/images/pc_new/slide/img0201.png\")}}),_c('img',{staticClass:\"slide_img02\",attrs:{\"src\":require(\"@/assets/images/pc_new/slide/img0202.png\")}}),_c('img',{staticClass:\"slide_img03\",attrs:{\"src\":require(\"@/assets/images/pc_new/slide/img0203.png\")}}),_c('img',{staticClass:\"slide_img04\",attrs:{\"src\":require(\"@/assets/images/pc_new/slide/img0204.png\")}}),_c('img',{staticClass:\"slide_img05\",attrs:{\"src\":require(\"@/assets/images/pc_new/slide/img0205.png\")}}),_c('img',{staticClass:\"slide_img06\",attrs:{\"src\":require(\"@/assets/images/pc_new/slide/img0206.png\")}}),_c('img',{staticClass:\"slide_img07\",attrs:{\"src\":require(\"@/assets/images/pc_new/slide/img0207.png\")}})])])},function () {var _vm=this;var _h=_vm.$createElement;var _c=_vm._self._c||_h;return _c('div',{staticClass:\"items item03\"},[_c('div',{staticClass:\"slide_txtarea\"},[_c('p',{staticClass:\"slide_txt01\"},[_vm._v(\"홈\")]),_c('p',{staticClass:\"slide_txt02\"},[_vm._v(\" 쓱 - 밀어서\"),_c('br'),_vm._v(\"내 보유주식보고, 관심주식보고 \"),_c('br'),_vm._v(\"금융 트랜드도 발견하고 \"),_c('br'),_vm._v(\"핫한 랭킹 확인까지 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_h=_vm.$createElement;var _c=_vm._self._c||_h;return _c('div',{staticClass:\"items item05\"},[_c('div',{staticClass:\"slide_txtarea\"},[_c('p',{staticClass:\"slide_txt01\"},[_vm._v(\"신용/대출\")]),_c('p',{staticClass:\"slide_txt02\"},[_vm._v(\" 투자금이 필요할때 신용/대출도\"),_c('br'),_vm._v(\"미니스탁에서 쉽고 빠르게\"),_c('br'),_vm._v(\"사용하세요. \")]),_c('p',{staticClass:\"slide_txt03\"},[_vm._v(\" *신용/대출은 초고위험 상품이며 투자원금 초과 손실이 발생할 수 있으니,\"),_c('br'),_vm._v(\"주요 안내사항을 충분히 숙지하신 후 신청 및 거래하시기 바랍니다. \")])]),_c('div',{staticClass:\"slide_imgarea\"},[_c('img',{staticClass:\"slide_img01\",attrs:{\"src\":require(\"@/assets/images/pc_new/slide/img0501.png\")}}),_c('img',{staticClass:\"slide_img02\",attrs:{\"src\":require(\"@/assets/images/pc_new/slide/img0502.png\")}}),_c('img',{staticClass:\"slide_img03\",attrs:{\"src\":require(\"@/assets/images/pc_new/slide/img0503.png\")}})])])},function () {var _vm=this;var _h=_vm.$createElement;var _c=_vm._self._c||_h;return _c('section',{staticClass:\"section_career\"},[_c('div',{staticClass:\"inner\"},[_c('h2',[_c('img',{staticClass:\"career_tit\",attrs:{\"src\":require(\"@/assets/images/pc_new/img_career_tit.svg\"),\"alt\":\"Careers\"}})])]),_c('div',{staticClass:\"career_area\"},[_c('div',{staticClass:\"career_container\"},[_c('div',{staticClass:\"career_item\"},[_c('img',{staticClass:\"career_img\",attrs:{\"src\":require(\"@/assets/images/pc_new/career/idcard1.png\"),\"alt\":\"사원증 이미지\"}})]),_c('div',{staticClass:\"career_item\"},[_c('img',{staticClass:\"career_img\",attrs:{\"src\":require(\"@/assets/images/pc_new/career/idcard2.png\"),\"alt\":\"사원증 이미지\"}})]),_c('div',{staticClass:\"career_item\"},[_c('img',{staticClass:\"career_img\",attrs:{\"src\":require(\"@/assets/images/pc_new/career/idcard3.png\"),\"alt\":\"사원증 이미지\"}})]),_c('div',{staticClass:\"career_item\"},[_c('img',{staticClass:\"career_img\",attrs:{\"src\":require(\"@/assets/images/pc_new/career/idcard4.png\"),\"alt\":\"사원증 이미지\"}})])]),_c('p',{staticClass:\"career_txt\"},[_vm._v(\" 열정, 도전, 전문역량을 \"),_c('br'),_vm._v(\"갖춘 변화주도형인재를 모십니다. \")]),_c('a',{attrs:{\"href\":\"https://recruit.truefriend.com/announcementList\",\"target\":\"_blank\"}},[_c('button',{staticClass:\"btn_career\",attrs:{\"type\":\"button\"}},[_c('span',[_vm._v(\"채용공고 보기\")])])])])])},function () {var _vm=this;var _h=_vm.$createElement;var _c=_vm._self._c||_h;return _c('h2',[_c('img',{staticClass:\"term_tit\",attrs:{\"src\":require(\"@/assets/images/pc_new/img_term_tit.svg\"),\"alt\":\"이용약관\"}})])}]\n\nexport { render, staticRenderFns }","var render = function () {var _vm=this;var _h=_vm.$createElement;var _c=_vm._self._c||_h;return _c('section',{ref:\"trigger\",staticClass:\"section_platform\"},[_vm._m(0),_c('div',{staticClass:\"platform_container\",class:{ show: _vm.platformShow }},[_vm._m(1),_c('div',{staticClass:\"platform_line line02\"},[_vm._m(2),_vm._m(3),_c('div',{staticClass:\"platform_item item06\",on:{\"click\":function($event){return _vm.link()}}},[_c('img',{staticClass:\"platform_img\",attrs:{\"src\":require(\"@/assets/images/pc_new/platform/img07.png\"),\"alt\":\"event 막주는 혜택 랜덤주식증정, 무료 수수료\"}})])]),_vm._m(4)])])}\nvar staticRenderFns = [function () {var _vm=this;var _h=_vm.$createElement;var _c=_vm._self._c||_h;return _c('div',{staticClass:\"inner\"},[_c('h2',[_c('img',{staticClass:\"platform_tit\",attrs:{\"src\":require(\"@/assets/images/pc_new/img_platform_tit.svg\"),\"alt\":\"쉽게 다 되는 투자 플랫폼\"}})])])},function () {var _vm=this;var _h=_vm.$createElement;var _c=_vm._self._c||_h;return _c('div',{staticClass:\"platform_line line01\"},[_c('div',{staticClass:\"platform_item item01\"},[_c('img',{staticClass:\"platform_img\",attrs:{\"src\":require(\"@/assets/images/pc_new/platform/img01.png\"),\"alt\":\"trading 실시간 투자 한국주식, 미국주식, ETF까지 실시간으로 투자하세요.\"}})]),_c('div',{staticClass:\"platform_item item02\"},[_c('img',{staticClass:\"platform_img\",attrs:{\"src\":require(\"@/assets/images/pc_new/platform/img05.png\"),\"alt\":\"investment 테마 투자 초보자도 쉽게 투자멘토가 되어드릴게요.\"}})]),_c('div',{staticClass:\"platform_item item03\"},[_c('img',{staticClass:\"platform_img\",attrs:{\"src\":require(\"@/assets/images/pc_new/platform/img10.png\"),\"alt\":\"community 미니톡 내 주식에 무슨일이? 미니톡에서 확인하세요.\"}})])])},function () {var _vm=this;var _h=_vm.$createElement;var _c=_vm._self._c||_h;return _c('div',{staticClass:\"platform_item item04\"},[_c('img',{staticClass:\"platform_img\",attrs:{\"src\":require(\"@/assets/images/pc_new/platform/img02.png\"),\"alt\":\"investment 소수점 투자 1,000원부터 해외주식에 투자할 수 있어요.\"}})])},function () {var _vm=this;var _h=_vm.$createElement;var _c=_vm._self._c||_h;return _c('div',{staticClass:\"platform_item item05\"},[_c('img',{staticClass:\"platform_img\",attrs:{\"src\":require(\"@/assets/images/pc_new/platform/img04.png\"),\"alt\":\"investment 배당주 투자 계좌속 깜짝선물 배당주, 배당금 확인도 쉽고 빨라요.\"}})])},function () {var _vm=this;var _h=_vm.$createElement;var _c=_vm._self._c||_h;return _c('div',{staticClass:\"platform_line line03\"},[_c('div',{staticClass:\"platform_item item07\"},[_c('img',{staticClass:\"platform_img\",attrs:{\"src\":require(\"@/assets/images/pc_new/platform/img03.png\"),\"alt\":\"investment 자동투자 설정 한번에 알아서 척척 마음 편하게 투자할 수 있어요.\"}})]),_c('div',{staticClass:\"platform_item item08\"},[_c('img',{staticClass:\"platform_img\",attrs:{\"src\":require(\"@/assets/images/pc_new/platform/img09.png\"),\"alt\":\"community 수익률 공유하기 내 수익률 올라도, 떨어져도 힙하게 공유하는 센스\"}})]),_c('div',{staticClass:\"platform_item item09\"},[_c('img',{staticClass:\"platform_img\",attrs:{\"src\":require(\"@/assets/images/pc_new/platform/img08.png\"),\"alt\":\"margin 신용/대출 자금이 부족한 순간 간편, 신속하게!\"}})])])}]\n\nexport { render, staticRenderFns }","\n\n\n","import mod from \"-!../../../../../node_modules/cache-loader/dist/cjs.js??ref--12-0!../../../../../node_modules/thread-loader/dist/cjs.js!../../../../../node_modules/babel-loader/lib/index.js!../../../../../node_modules/cache-loader/dist/cjs.js??ref--0-0!../../../../../node_modules/vue-loader/lib/index.js??vue-loader-options!./SectionPlatform.vue?vue&type=script&lang=js&\"; export default mod; export * from \"-!../../../../../node_modules/cache-loader/dist/cjs.js??ref--12-0!../../../../../node_modules/thread-loader/dist/cjs.js!../../../../../node_modules/babel-loader/lib/index.js!../../../../../node_modules/cache-loader/dist/cjs.js??ref--0-0!../../../../../node_modules/vue-loader/lib/index.js??vue-loader-options!./SectionPlatform.vue?vue&type=script&lang=js&\"","import { render, staticRenderFns } from \"./SectionPlatform.vue?vue&type=template&id=4f53ab0b&\"\nimport script from \"./SectionPlatform.vue?vue&type=script&lang=js&\"\nexport * from \"./SectionPlatform.vue?vue&type=script&lang=js&\"\n\n\n/* normalize component */\nimport normalizer from \"!../../../../../node_modules/vue-loader/lib/runtime/componentNormalizer.js\"\nvar component = normalizer(\n script,\n render,\n staticRenderFns,\n false,\n null,\n null,\n null\n \n)\n\nexport default component.exports","\n\n","import mod from \"-!../../../../node_modules/cache-loader/dist/cjs.js??ref--12-0!../../../../node_modules/thread-loader/dist/cjs.js!../../../../node_modules/babel-loader/lib/index.js!../../../../node_modules/cache-loader/dist/cjs.js??ref--0-0!../../../../node_modules/vue-loader/lib/index.js??vue-loader-options!./Pc.vue?vue&type=script&lang=js&\"; export default mod; export * from \"-!../../../../node_modules/cache-loader/dist/cjs.js??ref--12-0!../../../../node_modules/thread-loader/dist/cjs.js!../../../../node_modules/babel-loader/lib/index.js!../../../../node_modules/cache-loader/dist/cjs.js??ref--0-0!../../../../node_modules/vue-loader/lib/index.js??vue-loader-options!./Pc.vue?vue&type=script&lang=js&\"","import { render, staticRenderFns } from \"./Pc.vue?vue&type=template&id=18ea9690&\"\nimport script from \"./Pc.vue?vue&type=script&lang=js&\"\nexport * from \"./Pc.vue?vue&type=script&lang=js&\"\n\n\n/* normalize component */\nimport normalizer from \"!../../../../node_modules/vue-loader/lib/runtime/componentNormalizer.js\"\nvar component = normalizer(\n script,\n render,\n staticRenderFns,\n false,\n null,\n null,\n null\n \n)\n\nexport default component.exports","\n\n\n","import mod from \"-!../../../../node_modules/cache-loader/dist/cjs.js??ref--12-0!../../../../node_modules/thread-loader/dist/cjs.js!../../../../node_modules/babel-loader/lib/index.js!../../../../node_modules/cache-loader/dist/cjs.js??ref--0-0!../../../../node_modules/vue-loader/lib/index.js??vue-loader-options!./Responsive.vue?vue&type=script&lang=js&\"; export default mod; export * from \"-!../../../../node_modules/cache-loader/dist/cjs.js??ref--12-0!../../../../node_modules/thread-loader/dist/cjs.js!../../../../node_modules/babel-loader/lib/index.js!../../../../node_modules/cache-loader/dist/cjs.js??ref--0-0!../../../../node_modules/vue-loader/lib/index.js??vue-loader-options!./Responsive.vue?vue&type=script&lang=js&\"","import { render, staticRenderFns } from \"./Responsive.vue?vue&type=template&id=69f28824&\"\nimport script from \"./Responsive.vue?vue&type=script&lang=js&\"\nexport * from \"./Responsive.vue?vue&type=script&lang=js&\"\n\n\n/* normalize component */\nimport normalizer from \"!../../../../node_modules/vue-loader/lib/runtime/componentNormalizer.js\"\nvar component = normalizer(\n script,\n render,\n staticRenderFns,\n false,\n null,\n null,\n null\n \n)\n\nexport default component.exports","import Responsive from \"@/views/Responsive.vue\";\nimport Vue from \"vue\";\nimport VueRouter from \"vue-router\";\n\nVue.use(VueRouter);\n\nconst routes = [\n {\n path: \"/\",\n name: \"Home\",\n component: Responsive,\n },\n {\n path: \"*\",\n name: \"NotFound\",\n component: Responsive\n }\n];\n\nconst router = new VueRouter({\n mode: \"history\",\n base: process.env.BASE_URL,\n routes\n});\n\nexport default router;\n","import App from \"./App.vue\";\nimport Utils from \"./plugins/utils\";\nimport Vue from \"vue\";\nimport VuePlayerPlugin from 'vue-youtube-iframe-api';\nimport VueYoutube from 'vue-youtube';\nimport router from \"./router\";\n\n// kick off the polyfill!\nVue.config.productionTip = false;\nVue.config.silent = false;\n\nVue.use(Utils);\nVue.use(VueYoutube);\nVue.use(VuePlayerPlugin, {\n with: '',\n height: '',\n loadComponent: true\n})\n\nnew Vue({\n router,\n render: h => h(App)\n}).$mount(\"#app\");\n","module.exports = __webpack_public_path__ + \"img/img10.3db66f1d.png\";","module.exports = __webpack_public_path__ + \"img/img0402.4e089204.png\";","export * from \"-!../../../node_modules/mini-css-extract-plugin/dist/loader.js??ref--8-oneOf-1-0!../../../node_modules/css-loader/dist/cjs.js??ref--8-oneOf-1-1!../../../node_modules/vue-loader/lib/loaders/stylePostLoader.js!../../../node_modules/postcss-loader/src/index.js??ref--8-oneOf-1-2!../../../node_modules/sass-loader/dist/cjs.js??ref--8-oneOf-1-3!../../../node_modules/cache-loader/dist/cjs.js??ref--0-0!../../../node_modules/vue-loader/lib/index.js??vue-loader-options!./App.vue?vue&type=style&index=0&lang=scss&\"","module.exports = __webpack_public_path__ + \"img/img0201.7d523ddc.png\";","module.exports = __webpack_public_path__ + \"img/img_slide_tit.bbfb6110.svg\";","module.exports = __webpack_public_path__ + \"img/img0108.f82e550d.png\";","module.exports = __webpack_public_path__ + \"img/img07.d4e506d5.png\";","module.exports = __webpack_public_path__ + \"img/img_main_tit.e18adc92.png\";","module.exports = __webpack_public_path__ + \"img/img0203.590b9090.png\";","module.exports = __webpack_public_path__ + \"img/idcard1.9222fd60.png\";","module.exports = __webpack_public_path__ + \"img/img0301.4b118201.png\";","module.exports = __webpack_public_path__ + \"img/img0206.f4d1b6d7.png\";","module.exports = __webpack_public_path__ + \"img/img05.94f873f3.png\";","module.exports = __webpack_public_path__ + \"img/img0502.24e8d7e3.png\";","module.exports = __webpack_public_path__ + \"img/idcard4.df2ff4d8.png\";","module.exports = __webpack_public_path__ + \"img/img01.5eeacbb8.png\";","module.exports = __webpack_public_path__ + \"img/idcard2.c92a5c89.png\";","module.exports = __webpack_public_path__ + \"img/idcard4.23756846.png\";","module.exports = __webpack_public_path__ + \"img/img_term_tit.da504f95.svg\";","module.exports = __webpack_public_path__ + \"img/img0104.1927be9c.png\";","module.exports = __webpack_public_path__ + \"img/img0401.8a5c2328.png\";","module.exports = __webpack_public_path__ + \"img/logo.b606ee59.svg\";","module.exports = __webpack_public_path__ + \"img/img_main_tit.2aa4857e.png\";","module.exports = __webpack_public_path__ + \"img/img01.c29ea5ab.png\";","module.exports = __webpack_public_path__ + \"img/img_platform_tit.671071eb.svg\";","module.exports = __webpack_public_path__ + \"img/img07.0a149ef2.png\";","module.exports = __webpack_public_path__ + \"img/idcard2.09d33175.png\";","module.exports = __webpack_public_path__ + \"img/idcard3.888f2c76.png\";","module.exports = __webpack_public_path__ + \"img/img_main_txt02.d7fc0588.svg\";","module.exports = __webpack_public_path__ + \"img/img_main_txt01.194ca69c.svg\";","module.exports = __webpack_public_path__ + \"img/img04.48396c8d.png\";","module.exports = __webpack_public_path__ + \"img/img03.2f33a15b.png\";","module.exports = __webpack_public_path__ + \"img/img02.64ab465a.png\";","module.exports = __webpack_public_path__ + \"img/img08.e2f664b8.png\";","module.exports = __webpack_public_path__ + \"img/img_main_txt01.c63d2bf0.svg\";","module.exports = __webpack_public_path__ + \"img/idcard1.5fd0d547.png\";","module.exports = __webpack_public_path__ + \"img/img0207.cf1a8b35.png\";","module.exports = __webpack_public_path__ + \"img/img0102.20412b3c.png\";","module.exports = __webpack_public_path__ + \"img/img0404.16c3df78.png\";","module.exports = __webpack_public_path__ + \"img/idcard3.a3099c56.png\";","module.exports = __webpack_public_path__ + \"img/img_career_tit.6361cf46.svg\";","module.exports = __webpack_public_path__ + \"img/img05.c852281c.png\";","module.exports = __webpack_public_path__ + \"img/img0503.227ab528.png\";","module.exports = __webpack_public_path__ + \"img/img03.444f1681.png\";","module.exports = __webpack_public_path__ + \"img/img0109.018f7330.png\";","module.exports = __webpack_public_path__ + \"img/img0303.dc7b1c87.png\";","module.exports = __webpack_public_path__ + \"img/img0106.11fa1dc8.png\";","module.exports = __webpack_public_path__ + \"img/img04.b01cb521.png\";","module.exports = __webpack_public_path__ + \"img/img_main_txt02.b0b01f1d.svg\";","module.exports = __webpack_public_path__ + \"img/img09.4955bdf6.png\";","module.exports = __webpack_public_path__ + \"img/img08.06b68c0c.png\";","module.exports = __webpack_public_path__ + \"img/img0107.cf1a8b35.png\";","module.exports = __webpack_public_path__ + \"img/img0103.8077926e.png\";","module.exports = __webpack_public_path__ + \"img/img09.6c2f40f4.png\";","module.exports = __webpack_public_path__ + \"img/img02.b5d00264.png\";"],"sourceRoot":""}